Best moves
Mega CrabominableMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Rock Smash per Crabhammer · 9.5s cycle · 187 power with STAB
3 x Rock Smash per Ice Punch · 6.5s cycle · 121 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock SmashSTAB | fighting | 17 | +12 | 1.5s | 13.60 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Bubble | water | 10 | +12 | 1.0s | 10.00 | 12.00 | 3.3 | 10.0 | 8 / 11 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ice PunchSTAB | ice | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 60 / 40 | standard |
| Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 20 / 35 | standard |
| Crabhammer | water | 85 | -50 | 2.0s | 42.50 | 1.70 | 21.3 | 42.5 | 85 / 50 | standard |
| Brick BreakSTAB | fighting | 40 | -33 | 1.5s | 32.00 | 1.45 | 11.4 | 26.7 | 50 / 40 | standard |
| Payback | dark | 95 | -100 | 2.0s | 47.50 | 0.95 | 23.8 | 47.5 | 110 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.