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Copperajah

Trainer Battles

Copperajah

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing7.9DPT

Tackle+Heavy Slam

17 fast throws · 17 turns · 8.5s to fire

#27.9DPT

Tackle+Iron Head

17 fast throws · 17 turns · 8.5s to fire

#37.5DPT

Tackle+Play Rough

20 fast throws · 20 turns · 10.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock Smashfighting9+73(1.5s)3.002.33
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Heavy SlamSTABsteel70-501.68none
Iron HeadSTABsteel70-501.68none
Play Roughfairy90-601.50none
Digground70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.