Best moves
ClodsireMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Poison Jab per Sludge Bomb · 8.5s cycle · 196 power with STAB
12 x Poison Jab per Earthquake · 15.5s cycle · 355 power with STAB
12 x Poison Jab per Megahorn · 14.0s cycle · 292 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison JabSTAB | poison | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | restored |
| Poison StingSTAB | poison | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
| Mud ShotSTAB | ground | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 3 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| EarthquakeSTAB | ground | 140 | -100 | 3.5s | 48.00 | 1.68 | 25.5 | 40.0 | 120 / 65 | standard |
| Water Pulse | water | 65 | -50 | 3.0s | 21.67 | 1.30 | 13.0 | 21.7 | 80 / 50 | standard |
| Megahorn | bug | 105 | -100 | 2.0s | 52.50 | 1.05 | 26.3 | 52.5 | 110 / 55 | elite / legacy |
| Stone Edge | rock | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 55 | standard |
| Acid SpraySTAB | poison | 20 | -50 | 3.0s | 8.00 | 0.48 | 4.0 | 6.7 | 20 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.