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PoGoBud
Cacturne

Trainer Battles

Cacturne

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.1DPT

Sucker Punch+Payback

9 fast throws · 18 turns · 9.0s to fire

#211.6DPT

Sucker Punch+Grass Knot

8 fast throws · 16 turns · 8.0s to fire

#311.2DPT

Sucker Punch+Dynamic Punch

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Sucker PunchSTABdark8+72(1.0s)4.803.50
Poison Jabpoison7+72(1.0s)3.503.50
Sand Attackground2+41(0.5s)2.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
PaybackSTABdark110-602.20none
Grass KnotSTABgrass90-502.16none
Dynamic Punchfighting90-452.00none
Dark PulseSTABdark80-501.92none
TrailblazeSTABgrass65-451.73self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.