Best moves
BuzzwoleMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Counter per Superpower · 9.0s cycle · 196 power with STAB
4 x Counter per Power-Up Punch · 6.0s cycle · 122 power with STAB
6 x Poison Jab per Superpower · 9.0s cycle · 180 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| CounterSTAB | fighting | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| Poison Jab | poison | 13 | +9 | 1.0s | 13.00 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| SuperpowerSTAB | fighting | 85 | -50 | 3.0s | 34.00 | 2.04 | 17.0 | 28.3 | 85 / 40 | standard |
| LungeSTAB | bug | 55 | -33 | 3.0s | 22.00 | 2.00 | 11.0 | 18.3 | 60 / 45 | standard |
| Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 20 / 35 | standard |
| Fell StingerSTAB | bug | 45 | -33 | 2.0s | 27.00 | 1.64 | 11.3 | 22.5 | 20 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.