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PoGoBud
Bidoof

Trainer Battles

Bidoof

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.7DPT

Tackle+Superpower

14 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#29.5DPT

Tackle+Shadow Ball

17 fast throws · 17 turns · 8.5s to fire

#39.2DPT

Tackle+Hyper Fang

17 fast throws · 17 turns · 8.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Take DownSTABnormal5+83(1.5s)2.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
Superpowerfighting85-402.13self Atk -1self Def -1
Shadow Ballghost100-502.00none
Hyper FangSTABnormal80-501.92none
Grass Knotgrass90-501.80none
Ice Beamice90-551.64none
Thunderboltelectric90-551.64none
Crunchdark70-451.56foe Def -1 @20%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.