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Alomomola

Trainer Battles

Alomomola

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.9DPT

Waterfall+Hydro Pump

8 fast throws · 24 turns · 12.0s to fire

#210.2DPT

Waterfall+Blizzard

8 fast throws · 24 turns · 12.0s to fire

#38.6DPT

Waterfall+Psychic

6 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
WaterfallSTABwater11+103(1.5s)4.403.33
Hidden Powernormal9+83(1.5s)3.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
Hydro PumpSTABwater130-752.08none
Blizzardice140-751.87none
Psychicpsychic75-551.36foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.