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PoGoBud
Alcremie

Trainer Battles

Alcremie

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.9DPT

Charm+Dazzling Gleam

7 fast throws · 21 turns · 10.5s to fire

#29.5DPT

Charm+Psyshock

5 fast throws · 15 turns · 7.5s to fire

#39.2DPT

Charm+Energy Ball

6 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CharmSTABfairy12+83(1.5s)4.802.67
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Dazzling GleamSTABfairy90-551.96none
Energy Ballgrass80-451.78foe Def -1 @10%
Psyshockpsychic70-401.75none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.