Best moves
Mega AerodactylMovepool
4 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
7 x Rock Throw per Rock Slide · 9.5s cycle · 199 power with STAB
13 x Rock Throw per Hyper Beam · 17.0s cycle · 353 power with STAB
5 x Rock Throw per Brutal Swing · 7.0s cycle · 143 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock ThrowSTAB | rock | 13 | +8 | 1.0s | 15.60 | 8.00 | 4.3 | 13.0 | 8 / 5 / 2t | standard |
| Steel Wing | steel | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 7 / 5 / 2t | standard |
| Bite | dark | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | standard |
| Dragon Breath | dragon | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 3 / 4 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ancient PowerSTAB | rock | 70 | -33 | 3.5s | 24.00 | 2.55 | 12.7 | 20.0 | 60 / 45 | standard |
| Earth Power | ground | 100 | -50 | 3.5s | 28.57 | 2.00 | 18.2 | 28.6 | 90 / 50 | standard |
| Brutal Swing | dark | 65 | -33 | 2.0s | 32.50 | 1.97 | 16.3 | 32.5 | 55 / 35 | restored |
| Rock SlideSTAB | rock | 75 | -50 | 2.5s | 36.00 | 1.80 | 16.7 | 30.0 | 75 / 45 | standard |
| Hyper Beam | normal | 150 | -100 | 4.0s | 37.50 | 1.50 | 25.0 | 37.5 | 150 / 80 | standard |
| Iron Head | steel | 60 | -50 | 2.0s | 30.00 | 1.20 | 15.0 | 30.0 | 70 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.