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Mega Absol Z

Trainer Battles

Mega Absol Z

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.4DPT

Psycho Cut+Payback

7 fast throws · 14 turns · 7.0s to fire

#210.8DPT

Snarl+Payback

5 fast throws · 15 turns · 7.5s to fire

#310.3DPT

Psycho Cut+Brutal Swing

4 fast throws · 8 turns · 4.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
SnarlSTABdark5+133(1.5s)2.004.33
Psycho Cutpsychic4+92(1.0s)2.004.50

Charged moves

MoveTypePowerEnergyDPEEffect
PaybackSTABdark110-602.20none
Megahornbug110-552.00none
Dark PulseSTABdark80-501.92none
Brutal SwingSTABdark55-351.89none
Thunderelectric100-601.67none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.