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PoGoBattler

Transform

TRANSFORM_FAST
normalFast move1 form can use it1 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
0
Energy
+0
Duration
2.0s
2000 ms
DPS
0.00
power / duration
EPS
0.00
energy / duration
Trainer Battle
0 / 0 / 3t
power / energy / turns
Damage window70 - 470 ms of 2000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
0
0 in raids
Energy
+0
+0 in raids
Turns
3
1.5s
DPT
0.00
damage per turn
EPT
0.00
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 1 form

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
DittoDitto#0132normalSTAB

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.