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PoGoBattler

Skull Bash

SKULL_BASH
normalCharged move11 forms can use it2 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
130
Energy
-100
Duration
3.0s
3000 ms
DPS
43.33
power / duration
DPE
1.30
power / energy
Trainer Battle
130 / 75
power / energy
Damage window1700 - 2200 ms of 3000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
130
130 in raids
Energy
-75
-100 in raids
DPE
1.73
1.30 in raids
Stat change
1
on hit, see below
Duration
1 turn
3.0s in raids
  • self Def +1Raises its own Defense by 1 stagex1.250 to that stat

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 11 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
SnorlaxSnorlax#0143normalSTAB
BouffalantBouffalant#0626normalSTAB
BlastoiseBlastoise#0009waterstandard
Mega BlastoiseMega Blastoise#0009waterstandard
RaichuRaichu#0026electricstandard
Mega Raichu XMega Raichu X#0026electricstandard
Mega Raichu YMega Raichu Y#0026electricstandard
LaprasLapras#0131watericestandard
RhyperiorRhyperior#0464groundrockstandard
BarbaracleBarbaracle#0689rockwaterstandard
Mega BarbaracleMega Barbaracle#0689rockfightingunreleased

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.