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PoGoBattler

Mist Ball

MIST_BALL
psychicCharged move2 forms can use it2 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
105
Energy
-100
Duration
2.0s
2000 ms
DPS
52.50
power / duration
DPE
1.05
power / energy
Trainer Battle
120 / 60
power / energy
Damage window1200 - 1700 ms of 2000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
120
105 in raids
Energy
-60
-100 in raids
DPE
2.00
1.05 in raids
Stat change
1
on hit, see below
Duration
1 turn
2.0s in raids
  • foe Atk -1Lowers the opponent's Attack by 1 stage (50% chance)x0.800 to that stat

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 2 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
LatiasLatias#0380dragonpsychicSTABelite / legacy
Mega LatiasMega Latias#0380dragonpsychicSTABelite / legacy

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.