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PoGoBattler

Frustration

FRUSTRATION
normalCharged move0 forms can use itExclusive — no TM teaches it

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
10
Energy
-33
Duration
2.0s
2000 ms
DPS
5.00
power / duration
DPE
0.30
power / energy
Trainer Battle
10 / 70
power / energy
Damage window1000 - 1800 ms of 2000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
10
10 in raids
Energy
-70
-33 in raids
DPE
0.14
0.30 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
2.0s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 0 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

No form in the snapshot carries this move. Moves without a user are usually boss-only or retired.

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.