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Zekrom counters

#0644
Lobby CP
26,157
Attack
211
Defense
164
HP
3,600
Raid timer
3 min
180s

Caught CP range 2,217 - 2,307.

Zekrom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zekrom is weak to ground1.6xice1.6xdragon1.6xfairy1.6x

  • Weak (4)
  • Neutral (8)
  • Resists (6)

It resists electric0.39xflying0.625xsteel0.625xfire0.625xwater0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Zekrom counters

One trainer with counters this good beats Zekrom alone. Difficulty rating 0.72 with the best counter, 2:06 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5502:060.724.6185.6%
2GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9622:180.793.7169.9%
3DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5322:150.775.2173.8%
4HaxorusdragondragonDragon TaildragonBreaking Swipe3,5932:160.775.3172.9%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7492:280.845.4159.0%
6ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2442:370.894.4149.8%
7DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7922:310.865.1155.7%
8MamoswineicegroundgroundMud-SlapiceAvalanche3,3282:410.914.9146.2%
9RhyperiorgroundrockgroundMud-SlapdragonBreaking Swipe3,7332:490.964.6139.2%
10HydreigondarkdragondragonDragon BreathdragonDragon Pulse3,6252:551.004.8134.3%
11Alolan ExeggutorgrassdragondragonDragon TaildragonDraco Meteor3,0142:520.985.2136.5%
12DuraludonsteeldragondragonDragon TaildragonDragon Claw3,0672:530.995.5135.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zekrom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zekrom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+dragonOutragehardest2:280.845.9100%
2electricCharge Beam+dragonOutrage2:250.825.8100%
3dragonDragon Breath+steelFlash Cannon2:210.805.0100%
4electricCharge Beam+steelFlash Cannon2:200.804.5100%
5dragonDragon Breath+electricWild Charge2:190.794.5100%
6electricCharge Beam+electricWild Charge2:180.793.7100%
7dragonDragon Breath+darkCrunch2:170.784.7100%
8electricCharge Beam+darkCrunch2:170.784.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zekrom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
electricCharge BeamSTAB7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
electricWild ChargeSTAB90-502.5s1.60s
steelFlash Cannon100-1002.5s1.40s
dragonOutrageSTAB110-504.0s2.60s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,2172,771
11/11/112,2352,794
12/12/122,2532,816
13/13/132,2712,839
14/14/142,2892,862
15/15/15hundo2,3072,884

Caught CP range 2,217 - 2,307, or 2,771 - 2,884 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Zekrom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
275
Game Master
Base Defense
211
Game Master
Base Stamina
205
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((275 + 15) x 0.73)211Game Master base Attack, tier CPM
Defensefloor((211 + 15) x 0.73)164Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 205 unused3,600tier HP pool
Lobby CPfloor((275 + 15) x sqrt(211 + 15) x sqrt(3,600) / 10) β€” no CPM term26,157Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zekrom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.