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Shadow Zapdos counters

#0145
electricflyingShadow Tier 1
Lobby CP
9,283
Attack
160
Defense
119
HP
600
Raid timer
3 min
180s

Caught CP range 1,864 - 2,015.

Zapdos weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zapdos is weak to rock1.6xice1.6x

  • Weak (2)
  • Neutral (10)
  • Resists (6)

It resists fighting0.625xflying0.625xground0.625xbug0.625xsteel0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Zapdos counters

One trainer with counters this good beats Zapdos alone. Difficulty rating 0.19 with the best counter, 0:34 to win.

Trainers1soloable
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7330:340.190.01289.7%
2GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:310.170.51403.7%
3RampardosrockrockSmack DownrockRock Slide3,2980:320.180.91376.3%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:340.190.31269.0%
5BaxcaliburdragoniceiceIce FangiceAvalanche3,5500:340.190.31267.2%
6MamoswineicegroundicePowder SnowiceAvalanche3,3280:350.200.41245.8%
7GigalithrockrockSmack DownrockMeteor Beam3,2280:350.200.61245.0%
8TyranitarrockdarkrockSmack DownrockStone Edge3,8340:370.200.41186.2%
9Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:350.191.11250.0%
10StonjournerrockrockRock ThrowrockRock Slide3,2180:380.210.61157.8%
11GolemrockgroundrockRock ThrowrockStone Edge2,9490:410.230.11061.1%
12GlaceoniceiceFrost BreathiceAvalanche3,1260:370.210.91185.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zapdos.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zapdos's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricCharge Beam+electricZap Cannonhardest0:340.190.5100%
2electricCharge Beam+electricThunder0:340.190.3100%
3electricCharge Beam+rockAncient Power0:330.190.5100%
4electricCharge Beam+flyingDrill Peck0:330.190.4100%
5electricCharge Beam+electricThunderbolt0:330.190.4100%
6electricCharge Beam+fireHeat Wave0:330.180.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zapdos throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricCharge BeamSTAB7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
electricZap CannonSTAB140-1003.5s2.80s
electricThunderSTAB100-1002.5s1.30s
electricThunderboltSTAB80-502.5s1.80s
flyingDrill PeckSTAB70-332.5s1.90s
fireHeat Wave95-1003.0s1.70s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,8642,330
7/7/71,8802,351
8/8/81,8972,371
9/9/91,9142,392
10/10/101,9302,413
11/11/111,9472,434
12/12/121,9642,455
13/13/131,9812,476
14/14/141,9982,498
15/15/15hundo2,0152,519

Caught CP range 1,864 - 2,015, or 2,330 - 2,519 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,864, not at the 1,930 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 66 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Zapdos is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
253
Game Master
Base Defense
185
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((253 + 15) x 0.5974)160Game Master base Attack, tier CPM
Defensefloor((185 + 15) x 0.5974)119Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((253 + 15) x sqrt(185 + 15) x sqrt(600) / 10) β€” no CPM term9,283Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zapdos's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.