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Yveltal counters

#0717
Lobby CP
53,000
Attack
261
Defense
197
HP
20,000
Raid timer
5 min
300s

Caught CP range 2,073 - 2,160.

Yveltal weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Yveltal is weak to rock1.6xelectric1.6xice1.6xfairy1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists ground0.39xpsychic0.39xghost0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Yveltal counters

Beating Yveltal should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.91 with the best counter, 18:01 to win.

Trainers4small group
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,27318:013.916.028.1%
2Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,73318:304.026.027.4%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,07918:233.996.027.6%
4RampardosrockrockSmack DownrockRock Slide3,29818:424.066.027.1%
5GigalithrocknormalLock-OnrockMeteor Beam3,22821:034.576.024.1%
6BaxcaliburdragoniceiceIce FangiceAvalanche3,55020:394.496.024.5%
7TogekissfairyflyingfairyCharmfairyDazzling Gleam3,33221:254.666.023.7%
8MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20521:114.606.023.9%
9VikavoltbugelectricelectricSparkelectricDischarge3,11720:524.546.024.3%
10GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,09321:214.646.023.7%
11TyranitarrockdarkrockSmack DownrockStone Edge3,83421:394.706.023.4%
12TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12821:174.636.023.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Yveltal.

Estimator is how many trainers of this strength the fight needs. Power is the share of Yveltal's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSucker Punch+fightingFocus Blasthardest23:285.106.097%
2darkSnarl+fightingFocus Blast22:554.986.093%
3flyingGust+fightingFocus Blast21:304.676.092%
4flyingGust+normalHyper Beam18:414.066.096%
5darkSucker Punch+darkDark Pulse18:374.056.099%
6darkSnarl+darkDark Pulse18:364.046.0100%
7flyingGust+darkDark Pulse18:354.046.0100%
8flyingGust+psychicPsychic18:294.016.0100%
9darkSnarl+psychicPsychic18:233.996.0100%
10darkSucker Punch+psychicPsychic18:173.976.0100%
11darkSucker Punch+flyingHurricane18:153.976.0100%
12darkSucker Punch+normalHyper Beam18:143.966.099%
13darkSnarl+normalHyper Beam18:143.966.0100%
14darkSnarl+flyingHurricane18:103.956.0100%
15flyingGust+flyingHurricane18:003.916.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Yveltal throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingGustSTAB25+202.0s0.90s
darkSnarlSTAB11+131.0s0.75s
darkSucker PunchSTAB5+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
flyingHurricaneSTAB105-1002.5s1.00s
fightingFocus Blast140-1003.5s3.00s
normalHyper Beam150-1004.0s3.50s
darkDark PulseSTAB80-503.0s1.40s
psychicPsychic95-503.0s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0732,591
11/11/112,0902,613
12/12/122,1082,635
13/13/132,1252,657
14/14/142,1432,679
15/15/15hundo2,1602,701

Caught CP range 2,073 - 2,160, or 2,591 - 2,701 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Yveltal is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
250
Game Master
Base Defense
185
Game Master
Base Stamina
246
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((250 + 15) x 0.985)261Game Master base Attack, tier CPM
Defensefloor((185 + 15) x 0.985)197Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 246 unused20,000tier HP pool
Lobby CPfloor((250 + 15) x sqrt(185 + 15) x sqrt(20,000) / 10) β€” no CPM term53,000Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Yveltal's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.