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Wooper counters

#0194
Lobby CP
9,920
Attack
71
Defense
63
HP
15,000
Raid timer
5 min
300s

Caught CP range 330 - 366.

Wooper weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Wooper is weak to grass2.56x

  • Double weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xrock0.625xsteel0.625xfire0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Wooper counters

One trainer with counters this good beats Wooper alone. Difficulty rating 0.56 with the best counter, 2:34 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3242:340.561.0197.8%
2DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7752:420.590.9188.2%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:360.571.7194.5%
4RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9712:350.562.4196.0%
5TsareenagrassgrassMagical LeafgrassGrass Knot2,9642:460.601.4182.8%
6ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:510.621.0178.3%
7SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7572:480.611.8181.1%
8TangrowthgrassgrassVine WhipgrassPower Whip3,0302:560.641.1173.2%
9BreloomgrassfightinggrassBullet SeedgrassGrass Knot2,6282:490.612.4179.7%
10VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7202:510.622.1177.4%
11TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9342:590.651.2169.5%
12SimisagegrassgrassVine WhipgrassGrass Knot2,3502:570.642.2171.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Wooper.

Estimator is how many trainers of this strength the fight needs. Power is the share of Wooper's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundDighardest2:410.581.7100%
2waterWater Gun+groundMud Bomb2:410.581.3100%
3waterWater Gun+groundDig2:410.581.7100%
4waterWater Gun+normalBody Slam2:410.581.3100%
5groundMud Shot+groundMud Bomb2:400.581.3100%
6groundMud Shot+normalBody Slam2:400.581.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Wooper throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundMud BombSTAB60-332.5s1.90s
groundDigSTAB100-504.5s2.60s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor330412
11/11/11337421
12/12/12344430
13/13/13351440
14/14/14359449
15/15/15hundo366458

Caught CP range 330 - 366, or 412 - 458 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Wooper is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
75
Game Master
Base Defense
66
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((75 + 15) x 0.79)71Game Master base Attack, tier CPM
Defensefloor((66 + 15) x 0.79)63Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 146 unused15,000tier HP pool
Lobby CPfloor((75 + 15) x sqrt(66 + 15) x sqrt(15,000) / 10) β€” no CPM term9,920Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Wooper's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.