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Shadow Whiscash counters

#0340
watergroundShadow Tier 1
Lobby CP
5,078
Attack
99
Defense
93
HP
600
Raid timer
3 min
180s

Caught CP range 1,069 - 1,186.

Whiscash weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Whiscash is weak to grass2.56x

  • Double weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xrock0.625xsteel0.625xfire0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Whiscash counters

One trainer with counters this good beats Whiscash alone. Difficulty rating 0.09 with the best counter, 0:16 to win.

Trainers1soloable
#AttackerMoveset
1Meowscaradagrassdarkjoint top pickgrassLeafagegrassFrenzy Plant2,8250:160.090.02707.8%
2RoseradegrasspoisongrassRazor LeafgrassLeaf Storm2,9710:160.090.02642.1%
3RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3240:170.100.02502.6%
4DecidueyegrassghostgrassLeafagegrassFrenzy Plant2,7750:170.090.02564.4%
5TsareenagrassgrassRazor LeafgrassGrass Knot2,9640:180.100.02390.8%
6SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:180.100.02419.2%
7LeafeongrassgrassRazor LeafgrassSolar Beam2,9440:180.100.02364.1%
8BreloomgrassfightinggrassBullet SeedgrassGrass Knot2,6280:180.100.02419.2%
9VenusaurgrasspoisongrassRazor LeafgrassFrenzy Plant2,7200:190.110.02294.5%
10ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:200.110.02215.2%
11TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9340:190.110.02275.3%
12TangrowthgrassgrassVine WhipgrassPower Whip3,0300:200.110.02135.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Whiscash.

Estimator is how many trainers of this strength the fight needs. Power is the share of Whiscash's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterWater Pulsehardest0:170.100.0100%
2groundMud Shot+waterWater Pulse0:170.100.0100%
3waterWater Gun+waterScald0:170.100.0100%
4groundMud Shot+waterScald0:170.100.0100%
5waterWater Gun+groundMud Bomb0:170.100.0100%
6groundMud Shot+groundMud Bomb0:170.100.0100%
7waterWater Gun+iceBlizzard0:170.090.0100%
8groundMud Shot+iceBlizzard0:170.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Whiscash throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzard130-1003.0s1.40s
groundMud BombSTAB60-332.5s1.90s
waterWater PulseSTAB65-503.0s2.00s
waterScaldSTAB75-503.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0691,337
7/7/71,0821,353
8/8/81,0951,369
9/9/91,1071,385
10/10/101,1201,401
11/11/111,1331,417
12/12/121,1461,433
13/13/131,1591,449
14/14/141,1731,466
15/15/15hundo1,1861,482

Caught CP range 1,069 - 1,186, or 1,337 - 1,482 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,069, not at the 1,120 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 51 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Whiscash is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
151
Game Master
Base Defense
141
Game Master
Base Stamina
242
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((151 + 15) x 0.5974)99Game Master base Attack, tier CPM
Defensefloor((141 + 15) x 0.5974)93Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 242 unused600tier HP pool
Lobby CPfloor((151 + 15) x sqrt(141 + 15) x sqrt(600) / 10) β€” no CPM term5,078Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Whiscash's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.