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Whirlipede counters

#0544
bugpoisonTier 5
Lobby CP
19,311
Attack
90
Defense
148
HP
15,000
Raid timer
5 min
300s

Caught CP range 605 - 653.

Whirlipede weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Whirlipede is weak to flying1.6xrock1.6xfire1.6xpsychic1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists fighting0.39xgrass0.39xpoison0.625xbug0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Whirlipede counters

Beating Whirlipede should take 2 trainers with Pokemon of this strength. Difficulty rating 1.79 with the best counter, 8:13 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7498:131.795.061.7%
2ChandelureghostfirefireFire SpinfireOverheat3,2688:571.954.356.6%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6898:441.905.658.0%
4VolcaronabugfirefireFire SpinfireOverheat3,6329:061.984.355.7%
5CinderacefirefireFire SpinfirePyroball3,0189:011.964.856.2%
6GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2739:142.014.254.9%
7BlazikenfirefightingfireFire SpinfireBlast Burn2,8489:142.014.454.9%
8Darmanitan (Standard)firefireFire FangfireOverheat3,1059:081.985.155.5%
9StaraptornormalflyingflyingGustflyingFly2,8259:111.995.555.2%
10MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7919:472.133.451.8%
11RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7339:462.124.051.9%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,0599:332.085.153.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Whirlipede.

Estimator is how many trainers of this strength the fight needs. Power is the share of Whirlipede's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+poisonSludge Bombhardest8:561.945.4100%
2poisonPoison Sting+poisonSludge Bomb8:561.945.4100%
3poisonPoison Sting+steelGyro Ball8:531.934.7100%
4bugBug Bite+steelGyro Ball8:531.934.7100%
5bugBug Bite+bugSignal Beam8:491.923.9100%
6poisonPoison Sting+bugSignal Beam8:491.923.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Whirlipede throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
bugSignal BeamSTAB75-503.0s1.90s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor605756
11/11/11615768
12/12/12624780
13/13/13634792
14/14/14644805
15/15/15hundo653817

Caught CP range 605 - 653, or 756 - 817 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Whirlipede is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
100
Game Master
Base Defense
173
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((100 + 15) x 0.79)90Game Master base Attack, tier CPM
Defensefloor((173 + 15) x 0.79)148Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 120 unused15,000tier HP pool
Lobby CPfloor((100 + 15) x sqrt(173 + 15) x sqrt(15,000) / 10) β€” no CPM term19,311Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Whirlipede's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.