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Shadow Weepinbell counters

#0070
grasspoisonShadow Tier 1
Lobby CP
4,738
Attack
111
Defense
63
HP
600
Raid timer
3 min
180s

Caught CP range 817 - 921.

Weepinbell weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Weepinbell is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Weepinbell counters

One trainer with counters this good beats Weepinbell alone. Difficulty rating 0.08 with the best counter, 0:15 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7490:150.080.02906.4%
2VolcaronabugfirefireFire SpinfireOverheat3,6320:160.090.02724.7%
3ChandelureghostfirefireFire SpinfireOverheat3,2680:160.090.02724.7%
4MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7910:180.100.02421.9%
5BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:160.090.02691.1%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1050:160.090.02724.7%
7CinderacefirefireFire SpinfireBlast Burn3,0180:160.090.02642.1%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:170.100.02546.4%
9EspeonpsychicpsychicConfusionpsychicPsychic3,1700:160.090.02642.1%
10BaxcaliburdragoniceiceIce FangiceAvalanche3,5500:180.100.02454.7%
11ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:170.100.02519.9%
12StaraptornormalflyingflyingWing AttackflyingFly2,8250:170.100.02517.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Weepinbell.

Estimator is how many trainers of this strength the fight needs. Power is the share of Weepinbell's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassBullet Seed+grassSeed Bombhardest0:160.090.0100%
2grassBullet Seed+grassPower Whip0:160.090.0100%
3grassBullet Seed+poisonSludge Bomb0:160.090.0100%
4poisonAcid+grassPower Whip0:160.090.0100%
5poisonAcid+grassSeed Bomb0:160.090.0100%
6poisonAcid+poisonSludge Bomb0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Weepinbell throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonAcidSTAB11+101.0s0.60s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassPower WhipSTAB90-502.5s1.15s
poisonSludge BombSTAB85-502.5s1.30s
grassSeed BombSTAB55-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor8171,021
7/7/78281,036
8/8/88401,050
9/9/98511,064
10/10/108621,078
11/11/118741,092
12/12/128851,107
13/13/138971,121
14/14/149091,136
15/15/15hundo9211,151

Caught CP range 817 - 921, or 1,021 - 1,151 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 817, not at the 862 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 45 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Weepinbell is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
172
Game Master
Base Defense
92
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((172 + 15) x 0.5974)111Game Master base Attack, tier CPM
Defensefloor((92 + 15) x 0.5974)63Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 163 unused600tier HP pool
Lobby CPfloor((172 + 15) x sqrt(92 + 15) x sqrt(600) / 10) β€” no CPM term4,738Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Weepinbell's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.