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Wailmer counters

#0320
waterElite
Lobby CP
19,454
Attack
148
Defense
81
HP
20,000
Raid timer
5 min
300s

Caught CP range 779 - 838.

Wailmer weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Wailmer is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Wailmer counters

Beating Wailmer should take 2 trainers with Pokemon of this strength. Difficulty rating 1.53 with the best counter, 7:01 to win.

Trainers2duo
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3247:011.535.372.2%
2ElectivireelectricelectricThunder ShockelectricWild Charge3,0797:101.565.970.7%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9717:141.575.970.1%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2057:271.625.068.0%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7757:311.635.067.4%
6MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8257:191.595.969.2%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9547:401.665.166.2%
8TsareenagrassgrassMagical LeafgrassGrass Knot2,9647:431.685.765.7%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,7577:401.675.966.1%
10TangrowthgrassgrassVine WhipgrassPower Whip3,0307:591.735.163.5%
11BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6287:411.676.066.0%
12PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6347:401.676.066.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Wailmer.

Estimator is how many trainers of this strength the fight needs. Power is the share of Wailmer's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRollout+steelHeavy Slamhardest7:221.605.7100%
2waterWater Gun+steelHeavy Slam7:211.605.7100%
3waterWater Gun+waterScald7:191.595.9100%
4waterSplash+waterScald7:191.595.5100%
5rockRollout+waterScald7:181.595.9100%
6waterWater Gun+waterWater Pulse7:181.595.8100%
7rockRollout+waterWater Pulse7:181.585.9100%
8rockRollout+normalBody Slam7:171.585.4100%
9waterSplash+steelHeavy Slam7:171.585.4100%
10waterSplash+waterWater Pulse7:161.585.3100%
11waterWater Gun+normalBody Slam7:141.575.3100%
12waterSplash+normalBody Slam7:101.564.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Wailmer throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
rockRollout15+191.5s1.06s
waterSplashSTAB0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
steelHeavy Slam70-502.0s1.40s
waterWater PulseSTAB65-503.0s2.00s
waterScaldSTAB75-503.5s1.10s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor779974
11/11/11791989
12/12/128031,003
13/13/138151,018
14/14/148261,033
15/15/15hundo8381,048

Caught CP range 779 - 838, or 974 - 1,048 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Wailmer is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
136
Game Master
Base Defense
68
Game Master
Base Stamina
277
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((136 + 15) x 0.985)148Game Master base Attack, tier CPM
Defensefloor((68 + 15) x 0.985)81Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 277 unused20,000tier HP pool
Lobby CPfloor((136 + 15) x sqrt(68 + 15) x sqrt(20,000) / 10) β€” no CPM term19,454Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Wailmer's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.