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Vullaby counters

#0629
Lobby CP
21,059
Attack
118
Defense
151
HP
20,000
Raid timer
5 min
300s

Caught CP range 675 - 726.

Vullaby weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Vullaby is weak to rock1.6xelectric1.6xice1.6xfairy1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists ground0.39xpsychic0.39xghost0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Vullaby counters

Beating Vullaby should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.74 with the best counter, 12:36 to win.

Trainers3small group
#AttackerMoveset
1Rampardosrockjoint top pickrockSmack DownrockRock Slide3,29812:362.746.040.2%
2Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,27313:052.846.038.7%
3RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73313:362.965.937.2%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,07913:112.876.038.4%
5GigalithrocknormalLock-OnrockMeteor Beam3,22813:332.956.037.4%
6MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20513:583.035.836.3%
7BaxcaliburdragoniceiceIce FangiceAvalanche3,55013:442.986.036.9%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12813:543.026.036.5%
9TyranitarrockdarkrockSmack DownrockStone Edge3,83414:413.194.734.5%
10Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,10513:392.966.037.2%
11MamoswineicegroundicePowder SnowiceAvalanche3,32814:113.086.035.7%
12PawmotelectricfightingelectricThunder ShockelectricWild Charge2,63414:343.166.034.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Vullaby.

Estimator is how many trainers of this strength the fight needs. Power is the share of Vullaby's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+darkFoul Playhardest13:252.916.0100%
2flyingAir Slash+darkDark Pulse13:212.906.0100%
3darkFeint Attack+darkDark Pulse13:212.906.0100%
4darkFeint Attack+flyingBrave Bird13:192.896.0100%
5flyingAir Slash+flyingBrave Bird13:172.895.8100%
6flyingAir Slash+darkFoul Play13:172.896.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Vullaby throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
darkFeint AttackSTAB11+101.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
darkFoul PlaySTAB70-502.0s1.70s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor675844
11/11/11685857
12/12/12696870
13/13/13706882
14/14/14716895
15/15/15hundo726908

Caught CP range 675 - 726, or 844 - 908 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Vullaby is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
105
Game Master
Base Defense
139
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((105 + 15) x 0.985)118Game Master base Attack, tier CPM
Defensefloor((139 + 15) x 0.985)151Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 172 unused20,000tier HP pool
Lobby CPfloor((105 + 15) x sqrt(139 + 15) x sqrt(20,000) / 10) β€” no CPM term21,059Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Vullaby's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.