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Victreebel counters

#0071
Lobby CP
33,300
Attack
175
Defense
118
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,318 - 1,389.

Victreebel weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Victreebel is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Victreebel counters

Beating Victreebel should take 2 trainers with Pokemon of this strength. Difficulty rating 1.44 with the best counter, 6:38 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7496:381.444.876.3%
2VolcaronabugfirefireFire SpinfireOverheat3,6327:231.614.768.6%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6897:121.565.870.4%
4CinderacefirefireFire SpinfirePyroball3,0187:251.615.768.4%
5MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7917:511.714.564.5%
6ChandelureghostfirefireFire SpinfireOverheat3,2687:331.645.567.2%
7BlazikenfirefightingfireFire SpinfireBlast Burn2,8487:341.655.866.9%
8StaraptornormalflyingflyingGustflyingFly2,8257:351.655.866.8%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1057:391.665.866.3%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0597:521.715.564.4%
11CharizardfireflyingfireFire SpinfireBlast Burn2,8898:031.755.163.0%
12EmboarfirefightingfireEmberfireBlast Burn2,9827:541.725.664.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Victreebel.

Estimator is how many trainers of this strength the fight needs. Power is the share of Victreebel's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSucker Punch+grassSolar Beamhardest7:371.666.0100%
2poisonAcid+poisonSludge Bomb7:371.665.8100%
3darkSucker Punch+poisonSludge Bomb7:361.655.9100%
4poisonAcid+grassSolar Beam7:351.656.0100%
5grassRazor Leaf+poisonSludge Bomb7:341.645.9100%
6grassRazor Leaf+grassSolar Beam7:311.646.0100%
7poisonAcid+grassLeaf Blade7:211.605.8100%
8darkSucker Punch+grassLeaf Blade7:181.595.6100%
9grassRazor Leaf+grassLeaf Blade7:171.585.5100%
10poisonAcid+grassLeaf Tornado7:101.565.0100%
11darkSucker Punch+grassLeaf Tornado7:091.554.6100%
12grassRazor Leaf+grassLeaf Tornado7:081.554.7100%
13poisonAcid+poisonAcid Spray7:051.543.8100%
14darkSucker Punch+poisonAcid Spray7:041.533.6100%
15grassRazor Leaf+poisonAcid Spray7:041.533.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Victreebel throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
poisonAcidSTAB11+101.0s0.60s
darkSucker Punch5+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
grassSolar BeamSTAB180-1005.0s2.80s
poisonSludge BombSTAB85-502.5s1.30s
grassLeaf BladeSTAB70-332.5s1.35s
grassLeaf TornadoSTAB45-333.0s1.90s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3181,648
11/11/111,3321,666
12/12/121,3461,683
13/13/131,3601,701
14/14/141,3751,718
15/15/15hundo1,3891,736

Caught CP range 1,318 - 1,389, or 1,648 - 1,736 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Victreebel is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Related bosses that are live: Mega Victreebel.

Boss stats

How the numbers in the header are built.

Base Attack
207
Game Master
Base Defense
135
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((207 + 15) x 0.79)175Game Master base Attack, tier CPM
Defensefloor((135 + 15) x 0.79)118Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((207 + 15) x sqrt(135 + 15) x sqrt(15,000) / 10) β€” no CPM term33,300Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Victreebel's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.