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Shadow Venusaur counters

#0003
grasspoisonShadow Tier 3
Lobby CP
19,240
Attack
161
Defense
155
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,423 - 1,554.

Venusaur weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Venusaur is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Venusaur counters

Beating Venusaur should take 2 trainers with Pokemon of this strength. Difficulty rating 1.39 with the best counter, 4:04 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7494:041.394.496.3%
2VolcaronabugfirefireFire SpinfireOverheat3,6324:291.534.487.3%
3MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7914:471.633.581.9%
4CinderacefirefireFire SpinfirePyroball3,0184:291.535.787.2%
5ToucannonnormalflyingflyingPeckflyingBeak Blast2,6894:281.535.887.6%
6ChandelureghostfirefireFire SpinfireOverheat3,2684:371.585.684.7%
7BraviarynormalflyingflyingAir SlashflyingFly3,0884:391.595.684.0%
8StaraptornormalflyingflyingGustflyingFly2,8254:401.595.884.0%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8894:541.674.779.9%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0594:531.675.580.1%
11BaxcaliburdragoniceiceIce FangiceAvalanche3,5504:561.695.379.3%
12BlazikenfirefightingfireFire SpinfireBlast Burn2,8484:451.635.982.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Venusaur.

Estimator is how many trainers of this strength the fight needs. Power is the share of Venusaur's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassRazor Leaf+poisonSludge Bombhardest4:381.585.5100%
2grassVine Whip+poisonSludge Bomb4:341.565.5100%
3grassVine Whip+grassSolar Beam4:321.555.1100%
4grassRazor Leaf+grassSolar Beam4:291.535.2100%
5grassRazor Leaf+grassPetal Blizzard4:281.534.6100%
6grassRazor Leaf+poisonSludge4:251.514.9100%
7grassVine Whip+poisonSludge4:251.514.8100%
8grassVine Whip+grassPetal Blizzard4:211.493.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Venusaur throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassVine WhipSTAB6+50.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
grassPetal BlizzardSTAB110-1002.5s1.60s
grassSolar BeamSTAB180-1005.0s2.80s
poisonSludge BombSTAB85-502.5s1.30s
poisonSludgeSTAB50-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4231,779
7/7/71,4371,797
8/8/81,4511,815
9/9/91,4661,833
10/10/101,4801,851
11/11/111,4951,869
12/12/121,5101,887
13/13/131,5241,906
14/14/141,5391,924
15/15/15hundo1,5541,943

Caught CP range 1,423 - 1,554, or 1,779 - 1,943 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,423, not at the 1,480 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 57 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Venusaur is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
198
Game Master
Base Defense
189
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((198 + 15) x 0.76)161Game Master base Attack, tier CPM
Defensefloor((189 + 15) x 0.76)155Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 190 unused4,000tier HP pool
Lobby CPfloor((198 + 15) x sqrt(189 + 15) x sqrt(4,000) / 10) β€” no CPM term19,240Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Venusaur's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.