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Venipede counters

#0543
Lobby CP
14,797
Attack
96
Defense
112
HP
20,000
Raid timer
5 min
300s

Caught CP range 366 - 403.

Venipede weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Venipede is weak to flying1.6xrock1.6xfire1.6xpsychic1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists fighting0.39xgrass0.39xpoison0.625xbug0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Venipede counters

Beating Venipede should take 2 trainers with Pokemon of this strength. Difficulty rating 1.83 with the best counter, 8:24 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7498:241.835.160.3%
2ChandelureghostfirefireFire SpinfireOverheat3,2688:511.924.257.3%
3CinderacefirefireFire SpinfirePyroball3,0188:551.944.956.8%
4ToucannonnormalflyingflyingPeckflyingBeak Blast2,6898:551.945.756.9%
5VolcaronabugfirefireFire SpinfireOverheat3,6329:162.014.454.7%
6BlazikenfirefightingfireFire SpinfireBlast Burn2,8489:192.024.454.4%
7GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2739:292.064.353.4%
8Darmanitan (Standard)firefireFire FangfireOverheat3,1059:222.045.354.1%
9MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7919:552.153.751.1%
10StaraptornormalflyingflyingGustflyingFly2,8259:212.035.754.2%
11RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7339:582.174.250.9%
12RampardosrockrockSmack DownrockRock Slide3,2989:202.036.054.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Venipede.

Estimator is how many trainers of this strength the fight needs. Power is the share of Venipede's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Sting+poisonSludge Bombhardest9:031.975.9100%
2bugBug Bite+poisonSludge Bomb9:031.975.9100%
3poisonPoison Sting+steelGyro Ball8:531.934.6100%
4bugBug Bite+steelGyro Ball8:531.934.6100%
5poisonPoison Sting+bugSignal Beam8:521.934.0100%
6bugBug Bite+bugSignal Beam8:521.933.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Venipede throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
bugSignal BeamSTAB75-503.0s1.90s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor366458
11/11/11374467
12/12/12381476
13/13/13388486
14/14/14396495
15/15/15hundo403504

Caught CP range 366 - 403, or 458 - 504 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Venipede is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
83
Game Master
Base Defense
99
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((83 + 15) x 0.985)96Game Master base Attack, tier CPM
Defensefloor((99 + 15) x 0.985)112Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 102 unused20,000tier HP pool
Lobby CPfloor((83 + 15) x sqrt(99 + 15) x sqrt(20,000) / 10) β€” no CPM term14,797Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Venipede's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.