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Vaporeon counters

#0134
waterTier 5
Lobby CP
35,745
Attack
173
Defense
139
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,699 - 1,779.

Vaporeon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Vaporeon is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Vaporeon counters

Beating Vaporeon should take 2 trainers with Pokemon of this strength. Difficulty rating 1.92 with the best counter, 8:50 to win.

Trainers2duo
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3248:501.925.957.4%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8259:021.966.056.1%
3ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9549:352.085.552.9%
4RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9719:202.036.054.3%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7759:472.136.051.8%
6TangrowthgrassgrassVine WhipgrassPower Whip3,03010:002.175.650.7%
7SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7579:472.136.051.8%
8ElectivireelectricelectricThunder ShockelectricWild Charge3,0799:312.076.053.2%
9TsareenagrassgrassMagical LeafgrassGrass Knot2,96410:012.185.950.6%
10Alolan ExeggutorgrassdragongrassBullet SeedgrassSolar Beam3,01410:412.324.647.4%
11VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,72010:162.236.049.4%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62810:002.176.050.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Vaporeon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Vaporeon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 4 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterHydro Pumphardest9:332.076.0100%
2waterWater Gun+waterLiquidation9:242.045.9100%
3waterWater Gun+waterWater Pulse9:232.045.894%
4waterWater Gun+waterAqua Tail9:212.035.694%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Vaporeon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
waterAqua TailSTAB50-332.0s1.30s
waterLiquidationSTAB70-333.0s2.00s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6992,124
11/11/111,7152,144
12/12/121,7312,164
13/13/131,7472,184
14/14/141,7632,204
15/15/15hundo1,7792,225

Caught CP range 1,699 - 1,779, or 2,124 - 2,225 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Vaporeon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
205
Game Master
Base Defense
161
Game Master
Base Stamina
277
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((205 + 15) x 0.79)173Game Master base Attack, tier CPM
Defensefloor((161 + 15) x 0.79)139Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 277 unused15,000tier HP pool
Lobby CPfloor((205 + 15) x sqrt(161 + 15) x sqrt(15,000) / 10) β€” no CPM term35,745Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Vaporeon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.