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Tropius counters

#0357
Lobby CP
4,934
Attack
90
Defense
106
HP
600
Raid timer
3 min
180s

Caught CP range 1,046 - 1,109.

Tropius weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tropius is weak to ice2.56xflying1.6xpoison1.6xrock1.6xfire1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xgrass0.39xfighting0.625xwater0.625xβ€” bringing one of those is throwing damage away.

Best Tropius counters

One trainer with counters this good beats Tropius alone. Difficulty rating 0.06 with the best counter, 0:11 to win.

Trainers1soloable
#AttackerMoveset
1Mamoswineicegroundjoint top pickicePowder SnowiceAvalanche3,3280:110.060.03892.7%
2BaxcaliburdragoniceiceIce FangiceBlizzard3,5500:120.070.03633.1%
3Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:120.070.03645.3%
4WeaviledarkicedarkSnarliceAvalanche3,0050:130.070.03353.6%
5CetitaniceiceIce ShardiceAvalanche3,1130:130.070.03243.8%
6VanilluxeiceiceFrost BreathiceBlizzard2,8220:130.070.03307.8%
7SalamencedragonflyingfireFire FangflyingFly3,7490:140.080.03061.5%
8FrosmothicebugicePowder SnowiceIce Beam2,7280:130.070.03297.8%
9AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8020:140.080.03122.9%
10GlaceoniceiceIce ShardiceAvalanche3,1260:140.080.03118.5%
11AbomasnowgrassiceicePowder SnowiceWeather Ball (Ice)2,3620:140.080.03074.5%
12Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8270:140.080.03019.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tropius.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tropius's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingAir Slash+normalStomphardest0:130.070.0100%
2grassRazor Leaf+normalStomp0:130.070.0100%
3flyingAir Slash+flyingAerial Ace0:130.070.0100%
4flyingAir Slash+darkBrutal Swing0:130.070.0100%
5flyingAir Slash+grassLeaf Blade0:130.070.0100%
6grassRazor Leaf+flyingAerial Ace0:120.070.0100%
7grassRazor Leaf+grassLeaf Blade0:120.070.0100%
8grassRazor Leaf+darkBrutal Swing0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tropius throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
flyingAir SlashSTAB12+81.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
grassLeaf BladeSTAB70-332.5s1.35s
normalStomp50-501.5s0.90s
darkBrutal Swing65-332.0s1.30s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0461,307
11/11/111,0581,323
12/12/121,0711,339
13/13/131,0831,354
14/14/141,0961,370
15/15/15hundo1,1091,386

Caught CP range 1,046 - 1,109, or 1,307 - 1,386 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tropius is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
136
Game Master
Base Defense
163
Game Master
Base Stamina
223
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((136 + 15) x 0.5974)90Game Master base Attack, tier CPM
Defensefloor((163 + 15) x 0.5974)106Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 223 unused600tier HP pool
Lobby CPfloor((136 + 15) x sqrt(163 + 15) x sqrt(600) / 10) β€” no CPM term4,934Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tropius's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.