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Treecko counters

#0252
grassElite
Lobby CP
20,523
Attack
136
Defense
107
HP
20,000
Raid timer
5 min
300s

Caught CP range 556 - 601.

Treecko weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Treecko is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Treecko counters

Beating Treecko should take 2 trainers with Pokemon of this strength. Difficulty rating 1.74 with the best counter, 8:00 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7498:001.744.663.3%
2VolcaronabugfirefireFire SpinfireOverheat3,6328:511.924.757.3%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6898:381.876.058.8%
4CinderacefirefireFire SpinfirePyroball3,0188:441.906.058.1%
5ChandelureghostfirefireFire SpinfireOverheat3,2688:551.946.056.8%
6StaraptornormalflyingflyingGustflyingFly2,8259:001.966.056.3%
7Darmanitan (Standard)firefireFire FangfireOverheat3,1059:021.966.056.1%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,0599:222.035.954.1%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8899:342.085.053.0%
10BlazikenfirefightingfireFire SpinfireBlast Burn2,8489:061.986.055.7%
11VikavoltbugelectricbugBug BiteflyingFly3,1179:182.026.054.5%
12BraviarynormalflyingflyingAir SlashflyingFly3,0889:292.065.953.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Treecko.

Estimator is how many trainers of this strength the fight needs. Power is the share of Treecko's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalPound+flyingAerial Acehardest8:451.906.0100%
2normalPound+grassGrass Knot8:421.895.5100%
3grassBullet Seed+flyingAerial Ace8:411.895.9100%
4normalPound+grassEnergy Ball8:401.885.3100%
5grassBullet Seed+grassGrass Knot8:391.885.4100%
6grassBullet Seed+grassEnergy Ball8:381.885.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Treecko throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalPound6+50.5s0.24s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
grassEnergy BallSTAB90-504.0s3.10s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor556695
11/11/11565706
12/12/12574717
13/13/13583729
14/14/14592740
15/15/15hundo601752

Caught CP range 556 - 601, or 695 - 752 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Treecko is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
124
Game Master
Base Defense
94
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((124 + 15) x 0.985)136Game Master base Attack, tier CPM
Defensefloor((94 + 15) x 0.985)107Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 120 unused20,000tier HP pool
Lobby CPfloor((124 + 15) x sqrt(94 + 15) x sqrt(20,000) / 10) β€” no CPM term20,523Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Treecko's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.