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Shadow Trapinch counters

#0328
groundShadow Tier 1
Lobby CP
4,181
Attack
105
Defense
55
HP
600
Raid timer
3 min
180s

Caught CP range 636 - 728.

Trapinch weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Trapinch is weak to water1.6xgrass1.6xice1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists electric0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Trapinch counters

One trainer with counters this good beats Trapinch alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9640:140.080.03107.4%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8250:150.090.02855.0%
3GyaradoswaterflyingwaterWaterfallwaterHydro Pump3,3910:170.090.02585.7%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:160.090.02731.5%
5SceptilegrassbugFury CuttergrassFrenzy Plant2,7570:160.090.02707.8%
6RillaboomgrassgrassRazor LeafgrassDrum Beating3,3240:160.090.02642.1%
7GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:160.090.02801.8%
8ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:170.090.02564.4%
9RoseradegrasspoisongrassMagical LeafgrassSolar Beam2,9710:150.090.02812.6%
10MamoswineicegroundicePowder SnowiceAvalanche3,3280:160.090.02681.1%
11KinglerwaterwaterBubblewaterRazor Shell2,8290:160.090.02801.8%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6280:160.090.02677.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Trapinch.

Estimator is how many trainers of this strength the fight needs. Power is the share of Trapinch's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+groundSand Tombhardest0:160.090.0100%
2groundSand Attack+groundSand Tomb0:160.090.0100%
3groundMud Shot+darkCrunch0:160.090.0100%
4groundMud Shot+groundDig0:160.090.0100%
5groundSand Attack+groundDig0:160.090.0100%
6groundSand Attack+darkCrunch0:160.090.0100%
7groundMud Shot+groundScorching Sands0:160.090.0100%
8groundSand Attack+groundScorching Sands0:160.090.0100%
9bugStruggle Bug+groundSand Tomb0:160.090.0100%
10bugStruggle Bug+darkCrunch0:160.090.0100%
11bugStruggle Bug+groundDig0:160.090.0100%
12bugStruggle Bug+groundScorching Sands0:150.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Trapinch throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugStruggle Bug15+151.5s1.20s
groundMud ShotSTAB4+60.5s0.25s
groundSand AttackSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
groundScorching SandsSTAB90-503.0s1.40s
groundDigSTAB100-504.5s2.60s
darkCrunch65-333.0s1.10s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor636795
7/7/7646807
8/8/8656820
9/9/9666832
10/10/10676845
11/11/11686858
12/12/12697871
13/13/13707884
14/14/14717897
15/15/15hundo728910

Caught CP range 636 - 728, or 795 - 910 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 636, not at the 676 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 40 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Trapinch is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
162
Game Master
Base Defense
78
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((162 + 15) x 0.5974)105Game Master base Attack, tier CPM
Defensefloor((78 + 15) x 0.5974)55Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 128 unused600tier HP pool
Lobby CPfloor((162 + 15) x sqrt(78 + 15) x sqrt(600) / 10) β€” no CPM term4,181Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Trapinch's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.