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Tinkatuff counters

#0958
Lobby CP
3,841
Attack
74
Defense
95
HP
600
Raid timer
3 min
180s

Caught CP range 695 - 746.

Tinkatuff weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tinkatuff is weak to ground1.6xfire1.6x

  • Weak (2)
  • Neutral (5)
  • Resists (10)
  • Double resists (1)

It resists dragon0.24xbug0.39xnormal0.625xflying0.625xpoison0.625xrock0.625xgrass0.625xpsychic0.625xice0.625xdark0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Tinkatuff counters

One trainer with counters this good beats Tinkatuff alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfirePyroball3,0180:140.080.03114.0%
2Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6320:150.080.02961.7%
3ChandelureghostfirefireFire SpinfireOverheat3,2680:150.080.02986.0%
4Darmanitan (Standard)firefireFire FangfireOverheat3,1050:140.080.03023.3%
5FlareonfirefireFire SpinfireOverheat3,0290:150.080.02986.0%
6MagmortarfirefireFire SpinfireFire Blast3,1320:150.080.02906.4%
7CharizardfireflyingfireFire SpinfireOverheat2,8890:160.090.02724.7%
8ExcadrillgroundsteelgroundMud-SlapgroundEarthquake3,2440:150.090.02812.6%
9BlazikenfirefightingfireFire SpinfireOverheat2,8480:150.080.02906.4%
10DelphoxfirepsychicfireFire SpinfireMystical Fire3,0590:160.090.02687.8%
11TyphlosionfirefireEmberfireBlast Burn2,8890:160.090.02648.6%
12EmboarfirefightingfireEmberfireBlast Burn2,9820:160.090.02694.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tinkatuff.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tinkatuff's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 4 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fairyFairy Wind+steelFlash Cannonhardest0:150.080.0100%
2fairyFairy Wind+fairyPlay Rough0:150.080.0100%
3fightingRock Smash+fairyPlay Rough0:150.080.0100%
4fightingRock Smash+steelFlash Cannon0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tinkatuff throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock Smash17+121.5s0.75s
fairyFairy WindSTAB9+131.0s0.63s

Charged moves

MovePowerEnergyDurationHits at
steelFlash CannonSTAB100-1002.5s1.40s
fairyPlay RoughSTAB90-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor695869
11/11/11705882
12/12/12715894
13/13/13726907
14/14/14736920
15/15/15hundo746933

Caught CP range 695 - 746, or 869 - 933 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tinkatuff is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
109
Game Master
Base Defense
145
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((109 + 15) x 0.5974)74Game Master base Attack, tier CPM
Defensefloor((145 + 15) x 0.5974)95Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 163 unused600tier HP pool
Lobby CPfloor((109 + 15) x sqrt(145 + 15) x sqrt(600) / 10) β€” no CPM term3,841Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tinkatuff's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.