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Tatsugiri counters

#0978
Lobby CP
19,453
Attack
175
Defense
132
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,494 - 1,569.

Tatsugiri weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tatsugiri is weak to dragon1.6xfairy1.6x

  • Weak (2)
  • Neutral (13)
  • Resists (3)

It resists fire0.39xwater0.39xsteel0.625xβ€” bringing one of those is throwing damage away.

Best Tatsugiri counters

One trainer with counters this good beats Tatsugiri alone. Difficulty rating 0.57 with the best counter, 1:41 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5501:410.572.8233.4%
2HaxorusdragondragonDragon TaildragonBreaking Swipe3,5931:410.583.1231.6%
3DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5321:500.623.1214.2%
4GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9621:490.623.4214.7%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7491:520.643.1209.8%
6DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7921:570.672.9200.2%
7Alolan ExeggutorgrassdragondragonDragon TaildragonDraco Meteor3,0142:120.752.7178.2%
8HydreigondarkdragondragonDragon BreathdragonDragon Pulse3,6252:180.793.5169.7%
9DuraludonsteeldragondragonDragon TaildragonDragon Claw3,0672:170.783.7170.9%
10GoodradragondragonDragon BreathdragonDraco Meteor3,5052:220.812.9165.0%
11HydrapplegrassdragondragonDragon TaildragonOutrage3,2342:260.832.6160.8%
12PrimarinawaterfairyfairyCharmfairyMoonblast3,2002:300.852.7156.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tatsugiri.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tatsugiri's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+dragonOutragehardest1:530.645.5100%
2normalTake Down+dragonOutrage1:520.645.2100%
3waterWater Gun+waterHydro Pump1:480.622.9100%
4waterWater Gun+waterSurf1:470.612.4100%
5normalTake Down+waterSurf1:470.612.2100%
6normalTake Down+waterHydro Pump1:470.612.7100%
7waterWater Gun+waterMuddy Water1:470.611.6100%
8normalTake Down+waterMuddy Water1:460.601.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tatsugiri throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
waterHydro PumpSTAB135-1003.5s1.10s
dragonOutrageSTAB110-504.0s2.60s
waterMuddy WaterSTAB45-332.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4941,868
11/11/111,5091,887
12/12/121,5241,905
13/13/131,5391,924
14/14/141,5541,943
15/15/15hundo1,5691,962

Caught CP range 1,494 - 1,569, or 1,868 - 1,962 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tatsugiri is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
226
Game Master
Base Defense
166
Game Master
Base Stamina
169
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((226 + 15) x 0.73)175Game Master base Attack, tier CPM
Defensefloor((166 + 15) x 0.73)132Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 169 unused3,600tier HP pool
Lobby CPfloor((226 + 15) x sqrt(166 + 15) x sqrt(3,600) / 10) β€” no CPM term19,453Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tatsugiri's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.