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Tangrowth counters

#0465
grassTier 5
Lobby CP
38,355
Attack
175
Defense
157
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,653 - 1,731.

Tangrowth weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tangrowth is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Tangrowth counters

Beating Tangrowth should take 2 trainers with Pokemon of this strength. Difficulty rating 1.93 with the best counter, 8:52 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7498:521.935.957.1%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,68910:032.196.050.4%
3BraviarynormalflyingflyingAir SlashflyingFly3,08810:202.246.049.1%
4BlazikenfirefightingfireFire SpinfireBlast Burn2,84810:262.276.048.5%
5CinderacefirefireFire SpinfirePyroball3,01810:262.276.048.5%
6EmboarfirefightingfireEmberfireBlast Burn2,98210:392.316.047.6%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,05910:362.306.047.8%
8RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,97110:472.346.047.0%
9VolcaronabugfirebugBug BitefireOverheat3,63210:372.315.947.7%
10RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,95111:192.465.344.8%
11StaraptornormalflyingflyingGustflyingFly2,82510:262.276.048.5%
12BaxcaliburdragoniceiceIce FangiceAvalanche3,55010:502.356.046.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tangrowth.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tangrowth's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassVine Whip+grassSolar Beamhardest10:222.256.0100%
2grassVine Whip+rockRock Slide10:222.256.0100%
3bugInfestation+rockRock Slide10:192.246.0100%
4bugInfestation+grassSolar Beam10:182.246.0100%
5grassVine Whip+poisonSludge Bomb10:052.196.0100%
6grassVine Whip+rockAncient Power10:032.186.0100%
7bugInfestation+poisonSludge Bomb10:002.176.0100%
8bugInfestation+rockAncient Power9:572.166.096%
9bugInfestation+grassPower Whip9:522.145.9100%
10grassVine Whip+grassPower Whip9:502.145.994%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tangrowth throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassVine WhipSTAB6+50.5s0.25s
bugInfestation9+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassSolar BeamSTAB180-1005.0s2.80s
grassPower WhipSTAB90-502.5s1.15s
poisonSludge Bomb85-502.5s1.30s
rockRock Slide75-502.5s1.30s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6532,067
11/11/111,6692,086
12/12/121,6842,105
13/13/131,7002,125
14/14/141,7152,144
15/15/15hundo1,7312,164

Caught CP range 1,653 - 1,731, or 2,067 - 2,164 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tangrowth is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
207
Game Master
Base Defense
184
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((207 + 15) x 0.79)175Game Master base Attack, tier CPM
Defensefloor((184 + 15) x 0.79)157Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((207 + 15) x sqrt(184 + 15) x sqrt(15,000) / 10) β€” no CPM term38,355Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tangrowth's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.