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Mega Swampert counters

#0260
Lobby CP
43,153
Attack
235
Defense
184
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,622 - 1,699 (a Mega raid hands you Swampert).

Mega Swampert weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Swampert is weak to grass2.56x

  • Double weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xrock0.625xsteel0.625xfire0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Mega Swampert counters

One trainer with counters this good beats Mega Swampert alone. Difficulty rating 0.97 with the best counter, 4:30 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3244:300.975.9112.6%
2ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9544:591.076.0101.7%
3DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7754:591.076.0101.9%
4MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8254:521.056.0104.3%
5RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9714:561.066.0102.8%
6VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7205:061.106.099.5%
7TangrowthgrassgrassVine WhipgrassPower Whip3,0305:131.126.097.4%
8TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9345:121.126.097.7%
9TsareenagrassgrassMagical LeafgrassGrass Knot2,9645:081.116.098.7%
10SceptilegrassbugFury CuttergrassFrenzy Plant2,7575:121.126.097.6%
11GogoatgrassgrassVine WhipgrassLeaf Blade2,7985:361.206.090.6%
12LeafeongrassgrassRazor LeafgrassLeaf Blade2,9445:421.236.089.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Swampert.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Swampert's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+poisonSludge Wavehardest5:081.106.097%
2groundMud Shot+poisonSludge Wave5:051.096.097%
3groundMud Shot+groundEarthquake5:021.086.099%
4waterWater Gun+groundEarthquake5:001.086.099%
5waterWater Gun+poisonSludge4:501.046.092%
6groundMud Shot+poisonSludge4:501.046.090%
7waterWater Gun+waterSurf4:461.036.092%
8groundMud Shot+waterSurf4:461.036.096%
9groundMud Shot+waterMuddy Water4:441.025.989%
10waterWater Gun+waterMuddy Water4:431.015.993%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Swampert throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
waterSurfSTAB60-501.5s1.20s
poisonSludge Wave105-1003.0s1.80s
waterMuddy WaterSTAB45-332.0s1.00s
poisonSludge50-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6222,027
11/11/111,6372,047
12/12/121,6522,066
13/13/131,6682,085
14/14/141,6832,104
15/15/15hundo1,6992,124

Caught CP range 1,622 - 1,699, or 2,027 - 2,124 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Swampert is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
283
Game Master
Base Defense
218
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((283 + 15) x 0.79)235Game Master base Attack, tier CPM
Defensefloor((218 + 15) x 0.79)184Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 225 unused9,000tier HP pool
Lobby CPfloor((283 + 15) x sqrt(218 + 15) x sqrt(9,000) / 10) β€” no CPM term43,153Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Swampert's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.