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Swadloon counters

#0541
buggrassTier 1
Lobby CP
4,236
Attack
77
Defense
105
HP
600
Raid timer
3 min
180s

Caught CP range 730 - 783.

Swadloon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Swadloon is weak to flying2.56xfire2.56xpoison1.6xrock1.6xbug1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (7)
  • Resists (5)

It resists ground0.39xgrass0.39xfighting0.625xwater0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Swadloon counters

One trainer with counters this good beats Swadloon alone. Difficulty rating 0.06 with the best counter, 0:10 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfireFire SpinfireBlast Burn2,8480:100.060.04152.2%
2CinderacefirefireFire SpinfireBlast Burn3,0180:100.060.04152.2%
3FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,7570:110.060.03963.4%
4SalamencedragonflyingfireFire FangflyingFly3,7490:110.060.03963.4%
5CharizardfireflyingfireFire SpinfireBlast Burn2,8890:110.060.03791.1%
6StaraptornormalflyingflyingWing AttackflyingBrave Bird2,8250:110.060.04029.4%
7InfernapefirefightingfireFire SpinfireBlast Burn2,6830:110.060.03791.1%
8VolcaronabugfirebugBug BitefireOverheat3,6320:120.070.03518.7%
9ChandelureghostfireghostHexfireOverheat3,2680:120.070.03633.1%
10MagmortarfirefireFire SpinfireFire Punch3,1320:120.070.03633.1%
11BraviarynormalflyingflyingAir SlashflyingFly3,0880:120.070.03633.1%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:110.060.03791.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Swadloon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Swadloon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugStruggle Bug+bugSilver Windhardest0:110.060.0100%
2bugBug Bite+grassEnergy Ball0:110.060.0100%
3bugBug Bite+bugBug Buzz0:110.060.0100%
4bugBug Bite+bugSilver Wind0:110.060.0100%
5bugStruggle Bug+grassEnergy Ball0:110.060.0100%
6bugStruggle Bug+bugBug Buzz0:110.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Swadloon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugStruggle BugSTAB15+151.5s1.20s
bugBug BiteSTAB5+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
bugBug BuzzSTAB95-503.5s1.80s
grassEnergy BallSTAB90-504.0s3.10s
bugSilver WindSTAB65-333.5s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor730913
11/11/11741926
12/12/12751939
13/13/13762952
14/14/14772965
15/15/15hundo783979

Caught CP range 730 - 783, or 913 - 979 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Swadloon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
115
Game Master
Base Defense
162
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((115 + 15) x 0.5974)77Game Master base Attack, tier CPM
Defensefloor((162 + 15) x 0.5974)105Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 146 unused600tier HP pool
Lobby CPfloor((115 + 15) x sqrt(162 + 15) x sqrt(600) / 10) β€” no CPM term4,236Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Swadloon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.