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Staraptor counters

#0398
Lobby CP
7,593
Attack
148
Defense
92
HP
600
Raid timer
3 min
180s

Caught CP range 1,538 - 1,614.

Staraptor weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Staraptor is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Staraptor counters

One trainer with counters this good beats Staraptor alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Gigalithrockjoint top picknormalLock-OnrockMeteor Beam3,2280:140.080.03168.3%
2Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2730:130.070.03243.8%
3TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:150.080.02906.4%
4RampardosrockrockSmack DownrockRock Slide3,2980:150.080.02937.7%
5TyranitarrockdarkrockSmack DownrockStone Edge3,8340:160.090.02783.9%
6Alolan GolemrockelectricrockRock ThrowelectricWild Charge2,9490:160.090.02664.8%
7RhyperiorgroundrockrockSmack DownrockStone Edge3,7330:160.090.02642.1%
8MamoswineicegroundicePowder SnowiceAvalanche3,3280:160.090.02809.0%
9ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:160.090.02671.3%
10JolteonelectricelectricThunder ShockelectricThunderbolt2,8880:160.090.02642.1%
11GlaceoniceiceFrost BreathiceAvalanche3,1260:160.090.02718.1%
12StonjournerrockrockRock ThrowrockRock Slide3,2180:170.090.02564.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Staraptor.

Estimator is how many trainers of this strength the fight needs. Power is the share of Staraptor's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingWing Attack+fireHeat Wavehardest0:150.080.0100%
2normalQuick Attack+fireHeat Wave0:150.080.0100%
3flyingWing Attack+flyingFly0:150.080.0100%
4normalQuick Attack+flyingFly0:150.080.0100%
5groundSand Attack+fireHeat Wave0:150.080.0100%
6flyingWing Attack+flyingBrave Bird0:150.080.0100%
7normalQuick Attack+flyingBrave Bird0:150.080.0100%
8normalQuick Attack+fightingClose Combat0:150.080.0100%
9flyingWing Attack+fightingClose Combat0:150.080.0100%
10groundSand Attack+flyingFly0:150.080.0100%
11groundSand Attack+flyingBrave Bird0:150.080.0100%
12groundSand Attack+fightingClose Combat0:150.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Staraptor throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingWing AttackSTAB10+111.0s0.75s
normalQuick AttackSTAB10+131.0s0.45s
groundSand Attack4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
flyingBrave BirdSTAB130-1002.0s1.00s
flyingFlySTAB90-502.0s1.40s
fightingClose Combat105-1002.5s1.20s
fireHeat Wave95-1003.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5381,922
11/11/111,5531,941
12/12/121,5681,960
13/13/131,5831,979
14/14/141,5991,999
15/15/15hundo1,6142,018

Caught CP range 1,538 - 1,614, or 1,922 - 2,018 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Staraptor is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
234
Game Master
Base Defense
140
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((234 + 15) x 0.5974)148Game Master base Attack, tier CPM
Defensefloor((140 + 15) x 0.5974)92Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 198 unused600tier HP pool
Lobby CPfloor((234 + 15) x sqrt(140 + 15) x sqrt(600) / 10) β€” no CPM term7,593Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Staraptor's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.