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Spidops counters

#0918
bugTier 5
Lobby CP
25,374
Attack
121
Defense
142
HP
15,000
Raid timer
5 min
300s

Caught CP range 906 - 964.

Spidops weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Spidops is weak to flying1.6xrock1.6xfire1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.625xground0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Spidops counters

Beating Spidops should take 2 trainers with Pokemon of this strength. Difficulty rating 1.75 with the best counter, 8:04 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7498:041.754.362.8%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6898:321.855.659.4%
3CinderacefirefireFire SpinfirePyroball3,0188:411.895.358.4%
4ChandelureghostfirefireFire SpinfireOverheat3,2688:471.914.757.7%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2738:471.915.257.6%
6BlazikenfirefightingfireFire SpinfireBlast Burn2,8488:521.934.957.2%
7VolcaronabugfirefireFire SpinfireOverheat3,6328:521.934.357.2%
8StaraptornormalflyingflyingGustflyingFly2,8258:491.925.557.5%
9EmboarfirefightingfireEmberfireBlast Burn2,9829:192.024.654.4%
10Darmanitan (Standard)firefireFire FangfireOverheat3,1058:581.955.756.6%
11BraviarynormalflyingflyingAir SlashflyingFly3,0889:272.055.053.7%
12CharizardfireflyingfireFire SpinfireBlast Burn2,8899:292.063.953.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Spidops.

Estimator is how many trainers of this strength the fight needs. Power is the share of Spidops's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+rockRock Tombhardest8:551.946.093%
2fightingCounter+rockRock Tomb8:501.926.0100%
3bugBug Bite+rockRock Tomb8:451.906.0100%
4ghostShadow Claw+grassGrass Knot8:411.895.6100%
5fightingCounter+grassGrass Knot8:391.885.6100%
6bugBug Bite+grassGrass Knot8:381.875.5100%
7ghostShadow Claw+bugLunge8:331.864.1100%
8ghostShadow Claw+bugX-Scissor8:321.854.5100%
9fightingCounter+bugLunge8:301.854.4100%
10bugBug Bite+bugX-Scissor8:291.854.1100%
11bugBug Bite+bugLunge8:291.843.7100%
12fightingCounter+bugX-Scissor8:291.844.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Spidops throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounter13+91.0s0.80s
bugBug BiteSTAB5+60.5s0.25s
ghostShadow Claw6+40.5s0.05s

Charged moves

MovePowerEnergyDurationHits at
bugX-ScissorSTAB45-331.5s1.10s
grassGrass Knot90-502.5s1.60s
bugLungeSTAB55-333.0s2.50s
rockRock Tomb65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9061,132
11/11/119171,147
12/12/129291,161
13/13/139401,175
14/14/149521,190
15/15/15hundo9641,205

Caught CP range 906 - 964, or 1,132 - 1,205 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Spidops is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
139
Game Master
Base Defense
166
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((139 + 15) x 0.79)121Game Master base Attack, tier CPM
Defensefloor((166 + 15) x 0.79)142Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((139 + 15) x sqrt(166 + 15) x sqrt(15,000) / 10) β€” no CPM term25,374Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Spidops's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.