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Simisage counters

#0512
grassTier 3
Lobby CP
16,131
Attack
161
Defense
108
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,273 - 1,343.

Simisage weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Simisage is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Simisage counters

One trainer with counters this good beats Simisage alone. Difficulty rating 0.49 with the best counter, 1:26 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7491:260.491.5272.1%
2VolcaronabugfirefireFire SpinfireOverheat3,6321:330.531.5251.6%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:320.532.9254.6%
4CinderacefirefireFire SpinfirePyroball3,0181:370.552.9243.1%
5BlazikenfirefightingfireFire SpinfireBlast Burn2,8481:370.552.9241.1%
6CharizardfireflyingfireFire SpinfireBlast Burn2,8891:420.582.1229.4%
7BraviarynormalflyingflyingAir SlashflyingFly3,0881:400.572.5234.7%
8StaraptornormalflyingflyingGustflyingFly2,8251:390.563.2238.1%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1051:390.573.1236.5%
10RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9711:440.592.6226.2%
11BaxcaliburdragoniceiceIce FangiceAvalanche3,5501:440.592.5225.0%
12EmboarfirefightingfireEmberfireBlast Burn2,9821:430.592.8227.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Simisage.

Estimator is how many trainers of this strength the fight needs. Power is the share of Simisage's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassVine Whip+grassSolar Beamhardest1:360.552.6100%
2darkBite+grassSolar Beam1:360.552.7100%
3darkBite+darkCrunch1:350.542.2100%
4grassVine Whip+darkCrunch1:340.542.0100%
5grassVine Whip+grassGrass Knot1:330.531.9100%
6darkBite+grassGrass Knot1:330.532.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Simisage throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassVine WhipSTAB6+50.5s0.25s
darkBite6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
grassSolar BeamSTAB180-1005.0s2.80s
grassGrass KnotSTAB90-502.5s1.60s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2731,592
11/11/111,2871,609
12/12/121,3011,626
13/13/131,3151,644
14/14/141,3291,661
15/15/15hundo1,3431,679

Caught CP range 1,273 - 1,343, or 1,592 - 1,679 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Simisage is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
206
Game Master
Base Defense
133
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((206 + 15) x 0.73)161Game Master base Attack, tier CPM
Defensefloor((133 + 15) x 0.73)108Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 181 unused3,600tier HP pool
Lobby CPfloor((206 + 15) x sqrt(133 + 15) x sqrt(3,600) / 10) β€” no CPM term16,131Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Simisage's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.