Skip to content
PoGoBud
Raid alerts…

Silcoon counters

#0266
bugElite
Lobby CP
10,173
Attack
73
Defense
90
HP
20,000
Raid timer
5 min
300s

Caught CP range 282 - 316.

Silcoon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Silcoon is weak to flying1.6xrock1.6xfire1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.625xground0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Silcoon counters

Beating Silcoon should take 2 trainers with Pokemon of this strength. Difficulty rating 1.52 with the best counter, 7:00 to win.

Trainers2duo
#AttackerMoveset
1Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2687:001.521.072.4%
2Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7496:441.462.075.2%
3GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2737:201.591.369.1%
4VolcaronabugfirefireFire SpinfireOverheat3,6327:091.552.170.9%
5CinderacefirefireFire SpinfirePyroball3,0187:051.542.871.5%
6GigalithrocknormalLock-OnrockMeteor Beam3,2287:371.661.066.5%
7RampardosrockrockSmack DownrockRock Slide3,2987:191.592.269.2%
8ToucannonnormalflyingflyingPeckflyingBeak Blast2,6897:081.553.071.1%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1057:121.563.070.5%
10StaraptornormalflyingflyingGustflyingFly2,8257:181.593.069.4%
11BlazikenfirefightingfireFire SpinfireBlast Burn2,8487:211.603.068.9%
12TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1287:541.721.164.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Silcoon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Silcoon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 2 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+normalStrugglehardest7:101.561.7100%
2poisonPoison Sting+normalStruggle7:091.551.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Silcoon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
poisonPoison Sting4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
normalStruggle35-02.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor282353
11/11/11289361
12/12/12295369
13/13/13302378
14/14/14309386
15/15/15hundo316395

Caught CP range 282 - 316, or 353 - 395 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Silcoon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
60
Game Master
Base Defense
77
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((60 + 15) x 0.985)73Game Master base Attack, tier CPM
Defensefloor((77 + 15) x 0.985)90Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 137 unused20,000tier HP pool
Lobby CPfloor((60 + 15) x sqrt(77 + 15) x sqrt(20,000) / 10) β€” no CPM term10,173Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Silcoon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.