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Shellder counters

#0090
waterTier 1
Lobby CP
3,916
Attack
78
Defense
89
HP
600
Raid timer
3 min
180s

Caught CP range 571 - 617.

Shellder weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Shellder is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Shellder counters

One trainer with counters this good beats Shellder alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Roseradegrasspoisonjoint top pickgrassMagical LeafgrassSolar Beam2,9710:140.080.03114.0%
2ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:150.080.02906.4%
3VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1170:150.080.02906.4%
4DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7750:150.090.02812.6%
5TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:150.090.02812.6%
6TangrowthgrassgrassVine WhipgrassSolar Beam3,0300:160.090.02724.7%
7ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:160.090.02800.0%
8VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:160.090.02724.7%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,7570:160.090.02669.6%
10MeowscaradagrassdarkgrassLeafagegrassGrass Knot2,8250:160.090.02728.1%
11RillaboomgrassnormalScratchgrassDrum Beating3,3240:170.090.02623.1%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6280:170.090.02638.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shellder.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shellder's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceIce Shard+waterBubble Beamhardest0:150.080.0100%
2iceIce Shard+waterWater Pulse0:150.080.0100%
3iceIce Shard+iceIcy Wind0:150.080.0100%
4iceIce Shard+waterRazor Shell0:150.080.0100%
5normalTackle+waterBubble Beam0:150.080.0100%
6normalTackle+waterWater Pulse0:150.080.0100%
7normalTackle+iceIcy Wind0:150.080.0100%
8normalTackle+waterRazor Shell0:150.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Shellder throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
iceIce Shard10+101.0s0.40s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterRazor ShellSTAB55-331.5s0.85s
waterBubble BeamSTAB45-332.0s1.55s
waterWater PulseSTAB65-503.0s2.00s
iceIcy Wind65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor571713
11/11/11580725
12/12/12589736
13/13/13598748
14/14/14607759
15/15/15hundo617771

Caught CP range 571 - 617, or 713 - 771 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Shellder is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
116
Game Master
Base Defense
134
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((116 + 15) x 0.5974)78Game Master base Attack, tier CPM
Defensefloor((134 + 15) x 0.5974)89Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 102 unused600tier HP pool
Lobby CPfloor((116 + 15) x sqrt(134 + 15) x sqrt(600) / 10) β€” no CPM term3,916Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Shellder's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.