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Shaymin (Sky) counters

#0492
Lobby CP
9,095
Attack
164
Defense
108
HP
600
Raid timer
3 min
180s

Caught CP range 1,966 - 2,052.

Shaymin (Sky) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Shaymin (Sky) is weak to ice2.56xflying1.6xpoison1.6xrock1.6xfire1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xgrass0.39xfighting0.625xwater0.625xβ€” bringing one of those is throwing damage away.

Best Shaymin (Sky) counters

One trainer with counters this good beats Shaymin (Sky) alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceBlizzard3,5500:120.070.03633.1%
2Mamoswineicegroundjoint top pickicePowder SnowiceAvalanche3,3280:110.060.03956.3%
3FrosmothicebugicePowder SnowiceIce Beam2,7280:130.070.03348.4%
4CetitaniceiceIce ShardiceAvalanche3,1130:130.070.03285.3%
5SalamencedragonflyingfireFire FangflyingFly3,7490:140.080.03087.5%
6WeaviledarkicedarkSnarliceTriple Axel3,0050:130.070.03390.1%
7VanilluxeiceiceFrost BreathiceBlizzard2,8220:130.070.03369.1%
8Galarian Darmanitan (Standard)iceiceIce FangiceIce Punch3,1050:130.070.13403.3%
9GlaceoniceiceIce ShardiceAvalanche3,1260:130.070.03258.3%
10VolcaronabugfirefireFire SpinfireOverheat3,6320:150.080.02906.4%
11Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8270:140.080.03114.0%
12CryogonaliceiceIce ShardiceTriple Axel2,7980:140.080.03006.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shaymin (Sky).

Estimator is how many trainers of this strength the fight needs. Power is the share of Shaymin (Sky)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+grassEnergy Ballhardest0:130.070.0100%
2psychicZen Headbutt+grassSolar Beam0:130.070.0100%
3normalHidden Power+grassSolar Beam0:130.070.0100%
4psychicZen Headbutt+grassSeed Flare0:130.070.0100%
5grassMagical Leaf+grassSolar Beam0:130.070.0100%
6normalHidden Power+grassSeed Flare0:130.070.0100%
7grassMagical Leaf+grassEnergy Ball0:130.070.0100%
8grassMagical Leaf+grassSeed Flare0:130.070.0100%
9normalHidden Power+grassEnergy Ball0:130.070.0100%
10psychicZen Headbutt+grassGrass Knot0:130.070.0100%
11grassMagical Leaf+grassGrass Knot0:130.070.0100%
12normalHidden Power+grassGrass Knot0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Shaymin (Sky) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassMagical LeafSTAB17+171.5s0.85s
psychicZen Headbutt11+91.0s0.75s
normalHidden Power15+151.5s1.10s

Charged moves

MovePowerEnergyDurationHits at
grassSeed FlareSTAB115-1002.5s2.30s
grassGrass KnotSTAB90-502.5s1.60s
grassSolar BeamSTAB180-1005.0s2.80s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9662,458
11/11/111,9842,480
12/12/122,0012,501
13/13/132,0182,523
14/14/142,0352,544
15/15/15hundo2,0522,566

Caught CP range 1,966 - 2,052, or 2,458 - 2,566 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Shaymin (Sky) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
261
Game Master
Base Defense
166
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((261 + 15) x 0.5974)164Game Master base Attack, tier CPM
Defensefloor((166 + 15) x 0.5974)108Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 225 unused600tier HP pool
Lobby CPfloor((261 + 15) x sqrt(166 + 15) x sqrt(600) / 10) β€” no CPM term9,095Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Shaymin (Sky)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.