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Shadow Servine counters

#0496
grassShadow Tier 5
Lobby CP
21,683
Attack
112
Defense
136
HP
15,000
Raid timer
5 min
300s

Caught CP range 728 - 823.

Servine weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Servine is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Servine counters

Beating Servine should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.76 with the best counter, 13:03 to win.

Trainers3small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,74913:032.764.340.9%
2VolcaronabugfirefireFire SpinfireOverheat3,63214:213.044.037.2%
3CinderacefirefireFire SpinfirePyroball3,01814:143.015.437.5%
4ToucannonnormalflyingflyingPeckflyingBeak Blast2,68914:113.005.637.6%
5ChandelureghostfirefireFire SpinfireOverheat3,26814:353.094.736.6%
6Darmanitan (Standard)firefireFire FangfireOverheat3,10514:463.135.636.1%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,05915:073.205.235.3%
8BlazikenfirefightingfireFire SpinfireBlast Burn2,84814:553.165.635.7%
9VikavoltbugelectricbugBug BiteflyingFly3,11715:013.185.535.5%
10StaraptornormalflyingflyingGustflyingFly2,82514:563.165.635.7%
11BraviarynormalflyingflyingAir SlashflyingFly3,08815:263.275.334.6%
12CharizardfireflyingfireFire SpinfireBlast Burn2,88915:483.354.633.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Servine.

Estimator is how many trainers of this strength the fight needs. Power is the share of Servine's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassVine Whip+grassGrass Knothardest14:253.055.4100%
2steelIron Tail+grassGrass Knot14:173.025.692%
3steelIron Tail+normalWrap14:143.015.6100%
4grassVine Whip+normalWrap14:123.015.496%
5steelIron Tail+grassLeaf Tornado14:022.974.0100%
6grassVine Whip+grassLeaf Tornado14:022.973.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Servine throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassVine WhipSTAB6+50.5s0.25s
steelIron Tail14+61.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
normalWrap60-333.0s2.15s
grassLeaf TornadoSTAB45-333.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor728910
7/7/7738923
8/8/8749936
9/9/9759949
10/10/10770962
11/11/11780976
12/12/12791989
13/13/138021,002
14/14/148121,016
15/15/15hundo8231,029

Caught CP range 728 - 823, or 910 - 1,029 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 728, not at the 770 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 42 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Servine is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
122
Game Master
Base Defense
152
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((122 + 15) x 0.82)112Game Master base Attack, tier CPM
Defensefloor((152 + 15) x 0.82)136Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((122 + 15) x sqrt(152 + 15) x sqrt(15,000) / 10) β€” no CPM term21,683Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Servine's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.