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Shadow Scyther counters

#0123
bugflyingShadow Tier 3
Lobby CP
20,043
Attack
177
Defense
140
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,414 - 1,546.

Scyther weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Scyther is weak to rock2.56xflying1.6xfire1.6xelectric1.6xice1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xfighting0.39xgrass0.39xbug0.625xβ€” bringing one of those is throwing damage away.

Best Scyther counters

One trainer with counters this good beats Scyther alone. Difficulty rating 0.88 with the best counter, 2:35 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2732:350.884.1151.4%
2TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:450.944.6142.1%
3RampardosrockrockSmack DownrockRock Slide3,2982:370.895.5149.4%
4GigalithrockrockSmack DownrockMeteor Beam3,2282:530.984.6135.7%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7332:510.974.0137.2%
6TyranitarrockdarkrockSmack DownrockStone Edge3,8343:011.034.5129.5%
7AggronsteelrockrockSmack DownrockMeteor Beam3,0003:161.123.6119.6%
8StonjournerrockrockRock ThrowrockRock Slide3,2183:101.084.9123.7%
9AerodactylrockflyingrockRock ThrowrockRock Slide2,7833:131.105.3121.9%
10AurorusrockicerockRock ThrowrockMeteor Beam2,8023:191.134.6118.2%
11ArcheopsrockflyingflyingWing AttackrockAncient Power3,3313:231.165.8115.5%
12Alolan GolemrockelectricrockRock ThrowrockStone Edge2,9493:311.204.7111.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Scyther.

Estimator is how many trainers of this strength the fight needs. Power is the share of Scyther's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+grassTrailblazehardest2:591.025.896%
2flyingAir Slash+grassTrailblaze2:561.005.892%
3bugFury Cutter+bugX-Scissor2:470.955.097%
4flyingAir Slash+bugX-Scissor2:460.945.097%
5flyingAir Slash+darkNight Slash2:440.934.0100%
6bugFury Cutter+darkNight Slash2:430.933.9100%
7flyingAir Slash+flyingAerial Ace2:420.933.6100%
8bugFury Cutter+flyingAerial Ace2:420.923.599%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Scyther throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
bugX-ScissorSTAB45-331.5s1.10s
grassTrailblaze65-502.0s1.20s
flyingAerial AceSTAB55-332.5s2.00s
darkNight Slash45-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4141,768
7/7/71,4291,786
8/8/81,4431,804
9/9/91,4581,822
10/10/101,4721,841
11/11/111,4871,859
12/12/121,5021,877
13/13/131,5161,896
14/14/141,5311,914
15/15/15hundo1,5461,933

Caught CP range 1,414 - 1,546, or 1,768 - 1,933 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,414, not at the 1,472 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 58 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Scyther is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
218
Game Master
Base Defense
170
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((218 + 15) x 0.76)177Game Master base Attack, tier CPM
Defensefloor((170 + 15) x 0.76)140Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 172 unused4,000tier HP pool
Lobby CPfloor((218 + 15) x sqrt(170 + 15) x sqrt(4,000) / 10) β€” no CPM term20,043Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Scyther's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.