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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Scream Tail counters

#0985
Lobby CP
5,952
Attack
91
Defense
148
HP
600
Raid timer
3 min
180s

Caught CP range 1,341 - 1,414.

Scream Tail weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Scream Tail is weak to poison1.6xghost1.6xsteel1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.39xdragon0.39xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Scream Tail counters

One trainer with counters this good beats Scream Tail alone. Difficulty rating 0.12 with the best counter, 0:21 to win.

Trainers1soloable
#AttackerMoveset
1Gengarghostpoisonjoint top pickghostLickghostShadow Ball2,8780:210.120.02066.1%
2Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7910:210.120.02027.6%
3TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:220.120.01981.5%
4ChandelureghostfireghostHexghostShadow Ball3,2680:230.130.01895.4%
5GholdengosteelghostghostAstonishghostShadow Ball3,5170:270.150.01608.6%
6DragapultdragonghostghostAstonishghostShadow Ball3,5320:270.150.01614.6%
7RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9710:230.130.01897.0%
8SkeledirgefireghostghostHexghostShadow Ball3,0270:270.150.01614.6%
9SinistchagrassghostghostAstonishghostShadow Ball2,9570:270.150.01612.2%
10PolteageistghostghostAstonishghostShadow Ball3,0580:270.150.01612.2%
11Hisuian ZoroarknormalghostghostShadow ClawpoisonSludge Bomb2,6150:250.140.01731.3%
12Hisuian TyphlosionfireghostghostHexghostShadow Ball2,9940:270.150.01614.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Scream Tail.

Estimator is how many trainers of this strength the fight needs. Power is the share of Scream Tail's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

What Scream Tail throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterSplash0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
normalStruggle35-02.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3411,677
11/11/111,3561,695
12/12/121,3701,713
13/13/131,3851,731
14/14/141,3991,749
15/15/15hundo1,4141,768

Caught CP range 1,341 - 1,414, or 1,677 - 1,768 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Scream Tail is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
139
Game Master
Base Defense
234
Game Master
Base Stamina
251
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((139 + 15) x 0.5974)91Game Master base Attack, tier CPM
Defensefloor((234 + 15) x 0.5974)148Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 251 unused600tier HP pool
Lobby CPfloor((139 + 15) x sqrt(234 + 15) x sqrt(600) / 10) β€” no CPM term5,952Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Scream Tail's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.