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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Scovillain counters

#0952
grassfireTier 1
Lobby CP
6,813
Attack
137
Defense
86
HP
600
Raid timer
3 min
180s

Caught CP range 1,255 - 1,324.

Scovillain weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Scovillain is weak to flying1.6xpoison1.6xrock1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists grass0.39xsteel0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Scovillain counters

One trainer with counters this good beats Scovillain alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Tyrantrumrockdragonjoint top pickrockRock ThrowrockMeteor Beam3,1280:140.080.03173.0%
2Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7490:140.080.03031.7%
3Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2730:130.080.03234.2%
4StaraptornormalflyingflyingGustflyingFly2,8250:130.070.03273.0%
5GigalithrocknormalLock-OnrockMeteor Beam3,2280:140.080.03182.2%
6ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:140.080.03140.9%
7BraviarynormalflyingflyingAir SlashflyingFly3,0880:150.080.02981.9%
8RampardosrockrockSmack DownrockRock Slide3,2980:140.080.13178.8%
9Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8140:150.080.02957.7%
10TyranitarrockdarkrockSmack DownrockStone Edge3,8340:150.080.02860.6%
11OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9460:150.090.02856.9%
12UnfezantnormalflyingflyingAir SlashflyingSky Attack2,7340:150.080.02868.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Scovillain.

Estimator is how many trainers of this strength the fight needs. Power is the share of Scovillain's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassLeafage+fireOverheathardest0:140.080.0100%
2grassLeafage+grassLeaf Storm0:140.080.0100%
3fireFire Fang+fireOverheat0:140.080.0100%
4fireFire Fang+grassLeaf Storm0:140.080.0100%
5grassLeafage+fireFlamethrower0:140.080.0100%
6fireFire Fang+fireFlamethrower0:140.080.0100%
7fireFire Fang+grassGrass Knot0:140.080.0100%
8grassLeafage+grassGrass Knot0:130.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Scovillain throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
grassLeafageSTAB6+40.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
grassLeaf StormSTAB130-1002.5s1.10s
fireOverheatSTAB160-1004.0s2.60s
grassGrass KnotSTAB90-502.5s1.60s
fireFlamethrowerSTAB65-502.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2551,569
11/11/111,2681,586
12/12/121,2821,603
13/13/131,2961,620
14/14/141,3101,638
15/15/15hundo1,3241,655

Caught CP range 1,255 - 1,324, or 1,569 - 1,655 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Scovillain is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
216
Game Master
Base Defense
130
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((216 + 15) x 0.5974)137Game Master base Attack, tier CPM
Defensefloor((130 + 15) x 0.5974)86Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 163 unused600tier HP pool
Lobby CPfloor((216 + 15) x sqrt(130 + 15) x sqrt(600) / 10) β€” no CPM term6,813Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Scovillain's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.