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Sceptile counters

#0254
grassTier 1
Lobby CP
7,907
Attack
142
Defense
109
HP
600
Raid timer
3 min
180s

Caught CP range 1,500 - 1,575.

Sceptile weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sceptile is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Sceptile counters

One trainer with counters this good beats Sceptile alone. Difficulty rating 0.08 with the best counter, 0:15 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7490:150.080.02906.4%
2ChandelureghostfirefireFire SpinfireOverheat3,2680:150.080.02906.4%
3VolcaronabugfirefireFire SpinfireOverheat3,6320:160.090.02724.7%
4CharizardfireflyingfireFire SpinfireBlast Burn2,8890:170.100.02528.7%
5Darmanitan (Standard)firefireFire FangfireOverheat3,1050:160.090.02724.7%
6VikavoltbugelectricbugBug BiteflyingFly3,1170:170.090.02623.1%
7ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:170.100.02542.0%
8CinderacefirefireFire SpinfireBlast Burn3,0180:170.090.02588.8%
9BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:160.090.02645.3%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:170.090.02570.5%
11StaraptornormalflyingflyingWing AttackflyingFly2,8250:180.100.02457.4%
12BraviarynormalflyingflyingAir SlashflyingFly3,0880:180.100.02419.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sceptile.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sceptile's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassBullet Seed+groundEarthquakehardest0:160.090.0100%
2bugFury Cutter+grassLeaf Blade0:160.090.0100%
3bugFury Cutter+groundEarthquake0:160.090.0100%
4bugFury Cutter+flyingAerial Ace0:160.090.0100%
5bugFury Cutter+dragonDragon Claw0:160.090.0100%
6grassBullet Seed+grassLeaf Blade0:160.090.0100%
7grassBullet Seed+flyingAerial Ace0:160.090.0100%
8grassBullet Seed+dragonDragon Claw0:160.090.0100%
9grassBullet Seed+dragonBreaking Swipe0:160.090.0100%
10bugFury Cutter+dragonBreaking Swipe0:160.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sceptile throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassBullet SeedSTAB7+131.0s0.75s
bugFury Cutter4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
dragonBreaking Swipe45-331.0s0.47s
groundEarthquake140-1003.5s2.60s
grassLeaf BladeSTAB70-332.5s1.35s
dragonDragon Claw45-331.5s0.90s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5001,876
11/11/111,5151,894
12/12/121,5301,913
13/13/131,5451,931
14/14/141,5601,950
15/15/15hundo1,5751,969

Caught CP range 1,500 - 1,575, or 1,876 - 1,969 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sceptile is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
223
Game Master
Base Defense
169
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((223 + 15) x 0.5974)142Game Master base Attack, tier CPM
Defensefloor((169 + 15) x 0.5974)109Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 172 unused600tier HP pool
Lobby CPfloor((223 + 15) x sqrt(169 + 15) x sqrt(600) / 10) β€” no CPM term7,907Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sceptile's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.