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Mega Sableye counters

#0302
Lobby CP
23,935
Attack
131
Defense
182
HP
9,000
Raid timer
5 min
300s

Caught CP range 789 - 843 (a Mega raid hands you Sableye).

Mega Sableye weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Sableye is weak to fairy1.6x

  • Weak (1)
  • Neutral (13)
  • Resists (4)

It resists normal0.39xpsychic0.39xfighting0.625xpoison0.625xβ€” bringing one of those is throwing damage away.

Best Mega Sableye counters

Beating Mega Sableye should take 2 trainers with Pokemon of this strength. Difficulty rating 1.80 with the best counter, 8:23 to win.

Trainers2duo
#AttackerMoveset
1Togekissfairyflyingjoint top pickfairyCharmfairyDazzling Gleam3,3328:231.804.860.5%
2Gardevoirpsychicfairyjoint top pickfairyCharmfairyDazzling Gleam3,0938:111.765.462.0%
3SylveonfairyfairyCharmfairyDazzling Gleam3,0698:551.924.956.9%
4PrimarinawaterfairyfairyCharmfairyMoonblast3,2008:461.895.457.8%
5HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,8298:281.825.659.9%
6GrimmsnarldarkfairydarkSucker PunchfairyPlay Rough2,8508:521.915.257.2%
7TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2509:121.985.255.1%
8GranbullfairyfairyCharmfairyPlay Rough2,5528:591.935.756.5%
9BaxcaliburdragonicedragonDragon BreathdragonGlaive Rush3,5509:001.946.056.3%
10SalamencedragonflyingdragonDragon TailflyingFly3,7499:091.975.655.4%
11FlorgesfairyfairyFairy WindfairyMoonblast3,2349:502.114.951.6%
12MetagrosssteelpsychicbugFury CuttersteelMeteor Mash3,7919:392.085.652.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Sableye.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Sableye's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+fairyDazzling Gleamhardest8:471.896.0100%
2darkFeint Attack+fairyDazzling Gleam8:411.876.0100%
3ghostShadow Claw+rockPower Gem8:411.876.0100%
4ghostShadow Claw+darkFoul Play8:401.875.5100%
5darkFeint Attack+rockPower Gem8:381.866.0100%
6darkFeint Attack+darkFoul Play8:381.865.2100%
7darkFeint Attack+ghostShadow Sneak8:361.855.2100%
8ghostShadow Claw+ghostShadow Sneak8:361.855.4100%
9darkFeint Attack+fightingDrain Punch8:201.793.5100%
10ghostShadow Claw+fightingDrain Punch8:191.793.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Sableye throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostShadow ClawSTAB6+40.5s0.05s
darkFeint AttackSTAB11+101.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
fairyDazzling Gleam100-503.5s2.10s
rockPower Gem80-503.0s2.05s
ghostShadow SneakSTAB50-333.0s2.30s
fightingDrain Punch50-332.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor789986
11/11/118001,000
12/12/128101,013
13/13/138211,027
14/14/148321,040
15/15/15hundo8431,054

Caught CP range 789 - 843, or 986 - 1,054 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Sableye is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
151
Game Master
Base Defense
216
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((151 + 15) x 0.79)131Game Master base Attack, tier CPM
Defensefloor((216 + 15) x 0.79)182Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 137 unused9,000tier HP pool
Lobby CPfloor((151 + 15) x sqrt(216 + 15) x sqrt(9,000) / 10) β€” no CPM term23,935Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Sableye's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.