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Ribombee counters

#0743
bugfairyTier 5
Lobby CP
33,100
Attack
168
Defense
127
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,190 - 1,257.

Ribombee weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ribombee is weak to flying1.6xpoison1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.39xdragon0.39xground0.625xbug0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Ribombee counters

Beating Ribombee should take 2 trainers with Pokemon of this strength. Difficulty rating 1.64 with the best counter, 7:32 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7917:321.645.867.3%
2SalamencedragonflyingfireFire FangflyingFly3,7497:211.606.069.0%
3VolcaronabugfirefireFire SpinfireOverheat3,6327:571.735.963.8%
4CinderacefirefireFire SpinfirePyroball3,0187:541.726.064.1%
5ChandelureghostfirefireFire SpinfireOverheat3,2687:571.736.063.7%
6GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2738:031.756.063.0%
7ToucannonnormalflyingflyingPeckflyingBeak Blast2,6897:441.686.065.6%
8TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2508:171.805.461.2%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1058:091.776.062.2%
10CharizardfireflyingfireFire SpinfireBlast Burn2,8898:291.845.859.8%
11StaraptornormalflyingflyingGustflyingFly2,8258:121.786.061.8%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,0598:291.846.059.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ribombee.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ribombee's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fairyFairy Wind+fairyDazzling Gleamhardest7:541.726.0100%
2fairyCharm+fairyDazzling Gleam7:531.716.0100%
3bugStruggle Bug+fairyDazzling Gleam7:521.716.0100%
4fairyCharm+bugBug Buzz7:521.716.0100%
5fairyFairy Wind+bugBug Buzz7:491.706.0100%
6bugStruggle Bug+bugBug Buzz7:471.696.0100%
7fairyCharm+fairyDraining Kiss7:451.685.9100%
8bugStruggle Bug+fairyDraining Kiss7:411.675.9100%
9fairyFairy Wind+fairyDraining Kiss7:391.665.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ribombee throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fairyCharmSTAB20+111.5s0.90s
bugStruggle BugSTAB15+151.5s1.20s
fairyFairy WindSTAB9+131.0s0.63s

Charged moves

MovePowerEnergyDurationHits at
fairyDazzling GleamSTAB100-503.5s2.10s
bugBug BuzzSTAB95-503.5s1.80s
fairyDraining KissSTAB60-502.5s0.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1901,488
11/11/111,2041,505
12/12/121,2171,521
13/13/131,2301,538
14/14/141,2441,555
15/15/15hundo1,2571,572

Caught CP range 1,190 - 1,257, or 1,488 - 1,572 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ribombee is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
198
Game Master
Base Defense
146
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((198 + 15) x 0.79)168Game Master base Attack, tier CPM
Defensefloor((146 + 15) x 0.79)127Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((198 + 15) x sqrt(146 + 15) x sqrt(15,000) / 10) β€” no CPM term33,100Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ribombee's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.