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Mega Pinsir counters

#0127
bugflyingSuper Mega
Lobby CP
79,357
Attack
252
Defense
194
HP
25,000
Raid timer
5 min
300s

Caught CP range 1,613 - 1,690 (a Mega raid hands you Pinsir).

Mega Pinsir weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Pinsir is weak to rock2.56xflying1.6xfire1.6xelectric1.6xice1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xfighting0.39xgrass0.39xbug0.625xβ€” bringing one of those is throwing damage away.

Best Mega Pinsir counters

Beating Mega Pinsir should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.89 with the best counter, 13:17 to win.

Trainers3small group
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,27313:172.895.938.2%
2RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73314:393.185.734.6%
3TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12814:433.205.934.4%
4GigalithrocknormalLock-OnrockMeteor Beam3,22815:253.355.932.9%
5RampardosrockrockSmack DownrockRock Slide3,29815:303.376.032.7%
6StonjournerrockrockRock ThrowrockRock Slide3,21816:443.645.830.3%
7AerodactylrockflyingrockRock ThrowrockRock Slide2,78316:533.676.030.0%
8SalamencedragonflyingfireFire FangflyingFly3,74918:133.966.027.8%
9ArcheopsrockflyingflyingWing AttackrockAncient Power3,33117:433.856.028.6%
10OmastarrockwaterrockRock ThrowrockRock Slide2,78618:063.936.028.0%
11KleavorbugrockbugFury CutterrockRock Slide3,14618:223.996.027.6%
12CrustlebugrockrockSmack DownrockRock Wrecker2,54218:434.076.027.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Pinsir.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Pinsir's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+fightingClose Combathardest16:423.636.094%
2bugBug Bite+fightingClose Combat16:393.626.097%
3bugBug Bite+fightingSuperpower16:143.536.096%
4fightingRock Smash+fightingClose Combat16:003.486.093%
5bugFury Cutter+fightingSuperpower15:553.466.094%
6fightingRock Smash+fightingSuperpower15:343.386.094%
7fightingRock Smash+bugX-Scissor14:293.156.099%
8bugFury Cutter+bugX-Scissor14:193.116.096%
9bugBug Bite+bugX-Scissor14:133.096.099%
10fightingRock Smash+normalVice Grip14:023.056.096%
11bugBug Bite+normalVice Grip13:412.975.3100%
12bugFury Cutter+normalVice Grip13:402.975.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Pinsir throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
fightingRock Smash17+121.5s0.75s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
fightingClose Combat105-1002.5s1.20s
bugX-ScissorSTAB45-331.5s1.10s
fightingSuperpower85-503.0s2.10s
normalVice Grip35-332.0s1.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6132,016
11/11/111,6282,035
12/12/121,6432,055
13/13/131,6592,074
14/14/141,6752,094
15/15/15hundo1,6902,113

Caught CP range 1,613 - 1,690, or 2,016 - 2,113 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Pinsir is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
305
Game Master
Base Defense
231
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.79
25,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((305 + 15) x 0.79)252Game Master base Attack, tier CPM
Defensefloor((231 + 15) x 0.79)194Game Master base Defense, tier CPM
HP25,000 β€” fixed by tier, base Stamina 163 unused25,000tier HP pool
Lobby CPfloor((305 + 15) x sqrt(231 + 15) x sqrt(25,000) / 10) β€” no CPM term79,357Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 25,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Pinsir's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.