Skip to content
PoGoBud
Raid alerts…

Pineco counters

#0204
bugElite
Lobby CP
20,360
Attack
121
Defense
134
HP
20,000
Raid timer
5 min
300s

Caught CP range 586 - 633.

Pineco weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pineco is weak to flying1.6xrock1.6xfire1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.625xground0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Pineco counters

Beating Pineco should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.22 with the best counter, 10:12 to win.

Trainers3small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,74910:122.224.749.7%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,68910:482.354.946.9%
3CinderacefirefireFire SpinfirePyroball3,01811:032.405.745.9%
4BlazikenfirefightingfireFire SpinfireBlast Burn2,84811:152.445.945.1%
5VolcaronabugfirefireFire SpinfireOverheat3,63211:152.454.945.0%
6ChandelureghostfirefireFire SpinfireOverheat3,26811:172.455.744.9%
7StaraptornormalflyingflyingGustflyingFly2,82511:232.474.944.5%
8Darmanitan (Standard)firefireFire FangfireOverheat3,10511:212.475.944.6%
9EmboarfirefightingfireEmberfireBlast Burn2,98211:462.565.643.1%
10RampardosrockrockSmack DownrockRock Slide3,29811:172.456.044.9%
11BraviarynormalflyingflyingAir SlashflyingFly3,08811:552.594.742.6%
12RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73312:072.634.841.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pineco.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pineco's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+rockRock Tombhardest11:132.446.0100%
2bugBug Bite+rockRock Tomb11:132.446.0100%
3normalTackle+groundSand Tomb10:512.364.6100%
4bugBug Bite+groundSand Tomb10:512.364.6100%
5bugBug Bite+steelGyro Ball10:502.355.3100%
6normalTackle+steelGyro Ball10:492.355.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pineco throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
steelGyro Ball85-503.5s3.20s
rockRock Tomb65-503.0s2.05s
groundSand Tomb60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor586733
11/11/11595744
12/12/12605756
13/13/13614768
14/14/14623779
15/15/15hundo633791

Caught CP range 586 - 633, or 733 - 791 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pineco is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
108
Game Master
Base Defense
122
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((108 + 15) x 0.985)121Game Master base Attack, tier CPM
Defensefloor((122 + 15) x 0.985)134Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 137 unused20,000tier HP pool
Lobby CPfloor((108 + 15) x sqrt(122 + 15) x sqrt(20,000) / 10) β€” no CPM term20,360Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pineco's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.